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Please fix the bug: 'TypeError: Date.Now is not a function' in or related to this line: 'ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000;' Line Number: 570
User prompt
only throw the ball when mouse button is released
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'ReferenceError: powerBar2 is not defined' in or related to this line: 'powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3' Line Number: 537
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
Code edit (6 edits merged)
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User prompt
make ball resting position 200 pixels higher
User prompt
Please fix the bug: 'TypeError: Date.Now is not a function' in or related to this line: 'ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000;' Line Number: 563
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
Code edit (2 edits merged)
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make the ball's position after resetting be 300 pixcels higher
Code edit (1 edits merged)
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Code edit (1 edits merged)
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User prompt
make the ball travel in reverse direction to how the mouse is dragged
User prompt
Please fix the bug: 'ReferenceError: screenClicks is not defined' in or related to this line: 'screenClicks++; // Increment screenClicks on every click' Line Number: 453
User prompt
create event listener for when down event is triggered on basketball object
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if user clicks basketball after game starts pause cycle of direction1 to direction9
Code edit (1 edits merged)
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User prompt
if user clicks basketball pause cycle between direction1 and direction9
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if user clicks basketball stop the cycle between direction1 and direction9
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if user clicks basketball stop at the given direction asset; if user clicks basketball while it is on direction5 stay there
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when user clicks basketball stop cycle of direction
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when user clicks basketball freeze direction
User prompt
when user clicks on basketball display powerbar and freeze direction
===================================================================
--- original.js
+++ change.js
@@ -464,9 +464,18 @@
hoop.y = 2732 / 2;
hoopRim.x = hoop.x;
hoopRim.y = hoop.y + hoop.children[1].y - 250;
ball.x = 2048 / 2;
-// Removed ball.on('down') event listener to prevent ball throwing on mouse down
+ball.on('down', function (obj) {
+ if (!ball.hasThrown) {
+ mouseDownTime = Date.now();
+ powerBar1Displayed = false;
+ var event = obj.event;
+ dragStart = event.getLocalPosition(game);
+ // Display powerBar when basketball is clicked
+ cyclePowerBars();
+ }
+});
var dragStart = null;
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
@@ -519,9 +528,9 @@
game.on('up', function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
- ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000;
+ ball.throwSpeed = (Date.now() - mouseDownTime) / 1000;
mouseDownTime = 0;
var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2));
if (distance > 150) {
game.fireBall(obj);
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