User prompt
do not display miniballs if ball intersects with teammae
User prompt
Please fix the bug: 'TypeError: defender.pause is not a function' in or related to this line: 'defender.pause(); // Pause defender movement' Line Number: 674
User prompt
if ball intersects with teammate pause defender and shoot ball from where teammate is standing
User prompt
have teammate move randomly along bottom third of screen
User prompt
display teammate on bottom left or right side of screen
User prompt
display teammate randomly on bottom screen
User prompt
shoot ball in opposite direction of where ball is dragged
User prompt
do not display ball before miniballs dissapear
User prompt
if there is a succesful score reset ball on floor
User prompt
if ball goes through hoop do not make ball dissapear
User prompt
if ball lands on top of platform allow user to shoot ball from here
User prompt
make platform asset non transparent
User prompt
display platform asset randomly on screen
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3' Line Number: 575
User prompt
display platform asset on left or right side of screen
User prompt
all ball to pass underneath backboard
User prompt
if ball intersects with defender on right side of screen display miniballs across right side of screen, if ball intersects with defender on left side of screen display miniballs on left side of screen
User prompt
have 5 miniballs total
User prompt
spread miniballs out across entire width of screen
User prompt
display 4 times less miniballs
User prompt
do not stop miniballs in midair
User prompt
have miniballs drop to the floor before dissapearing
User prompt
have quarter amount of mini balls appear on screen
User prompt
have ball be invisible for 1.5 seconds before reapparing
User prompt
display 8 miniballs when ball dissapears
===================================================================
--- original.js
+++ change.js
@@ -654,35 +654,10 @@
y: ball.y - 50
});
}
}
- var miniballs = miniballPositions.map(function (pos) {
- var miniball = LK.getAsset('MiniBall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- miniball.x = pos.x;
- miniball.y = pos.y;
- miniball.speedY = 5; // Set initial downward speed
- game.addChild(miniball);
- return miniball;
- });
LK.setTimeout(function () {
- // Delay making the ball visible until all miniballs have been removed
- LK.setTimeout(function () {
- ball.visible = true; // Make ball visible after miniballs disappear
- }, 3000); // Adjusted time to ensure miniballs have disappeared
- miniballs.forEach(function (miniball) {
- var dropInterval = LK.setInterval(function () {
- miniball.y += miniball.speedY; // Drop miniball
- miniball.speedY += 0.5; // Simulate gravity
- if (miniball.y > 2732 - miniball.height / 2) {
- // Check if miniball hits the floor
- LK.clearInterval(dropInterval);
- game.removeChild(miniball); // Remove miniball after hitting the floor
- }
- }, 16.67); // Approximately 60FPS
- });
+ ball.visible = true; // Make ball visible after delay
}, 1500);
}
// Check if ball lands on the platform or the floor and hasn't scored yet
if ((ball.y + ball.height > floorY || ball.intersects(platform) && ball.speed.y > 0) && !ball.hasScored) {
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