User prompt
Please fix the bug: 'TypeError: Date.Now is not a function' in or related to this line: 'ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000;' Line Number: 570
User prompt
only throw the ball when mouse button is released
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: powerBar2 is not defined' in or related to this line: 'powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3' Line Number: 537
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
Code edit (6 edits merged)
Please save this source code
User prompt
make ball resting position 200 pixels higher
User prompt
Please fix the bug: 'TypeError: Date.Now is not a function' in or related to this line: 'ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000;' Line Number: 563
User prompt
Please fix the bug: 'ReferenceError: powerBar1 is not defined' in or related to this line: 'game.addChild(powerBar1);' Line Number: 510
Code edit (2 edits merged)
Please save this source code
User prompt
make the ball's position after resetting be 300 pixcels higher
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
make the ball travel in reverse direction to how the mouse is dragged
User prompt
Please fix the bug: 'ReferenceError: screenClicks is not defined' in or related to this line: 'screenClicks++; // Increment screenClicks on every click' Line Number: 453
User prompt
create event listener for when down event is triggered on basketball object
User prompt
if user clicks basketball after game starts pause cycle of direction1 to direction9
Code edit (1 edits merged)
Please save this source code
User prompt
if user clicks basketball pause cycle between direction1 and direction9
User prompt
if user clicks basketball stop the cycle between direction1 and direction9
User prompt
if user clicks basketball stop at the given direction asset; if user clicks basketball while it is on direction5 stay there
User prompt
when user clicks basketball stop cycle of direction
User prompt
when user clicks basketball freeze direction
User prompt
when user clicks on basketball display powerbar and freeze direction
/**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.hasScored = false; self.hasBounced = false; self.throwSpeed = 0; var ballGraphics = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(ballGraphics); self.speed = { x: 0, y: 0 }; self.hasThrown = false; self.move = function () { self.speed.y += 3.2; self.x += self.speed.x; if (self.x < self.width / 2) { self.x = self.width / 2; self.speed.x *= -0.5; } else if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; self.speed.x *= -0.5; } self.y += self.speed.y; if (self.y < self.height / 2) { self.y = self.height / 2; self.speed.y *= -0.5; } self.rotation += self.speed.x * 0.01; if (self.hasThrown) { var targetScale = 0.8; self.scale.x += (targetScale - self.scale.x) * 0.05; self.scale.y += (targetScale - self.scale.y) * 0.05; } if (self.hasScored) { self.alpha -= 0.15; } else { self.alpha += 0.15; if (self.alpha > 1) { self.alpha = 1; } } }; self.bounceOffPoint = function (x, y, elasticity) { var dx = self.x - x; var dy = self.y - y; var angle = Math.atan2(dy, dx); var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y); self.speed.x = Math.cos(angle) * speed * elasticity; self.speed.y = Math.sin(angle) * speed * elasticity; }; self.angleTo = function (x, y) { var dx = self.x - x; var dy = self.y - y; return Math.atan2(dy, dx); }; self.distanceTo = function (x, y) { var dx = self.x - x; var dy = self.y - y; return Math.sqrt(dx * dx + dy * dy); }; self.moveToDistance = function (x, y, distance) { var angle = self.angleTo(x, y); self.x = x + Math.cos(angle) * (distance * 1.05); self.y = y + Math.sin(angle) * (distance * 1.05); }; }); var Defender = Container.expand(function () { var self = Container.call(this); var defenderGraphics = self.attachAsset('defender', { anchorX: 0.5, anchorY: 0.5 }); self.targetX = 1600; self.targetY = 833; self.targetCorner = 0; self.distanceFromTarget = function () { self.distanceX = self.targetX - self.x; self.distanceY = self.targetY - self.y; }; self.pickNewTarget = function () { // Gradually move defender within 200 pixel radius of 'hoopRimSeparate' asset self.targetCorner = (self.targetCorner + 1) % 4; self.targetX = hoopRim.x - 550 + (self.targetCorner + 1) % 4 % 3 * 3 % 5 % 2 * 1100; self.targetY = hoopRim.y - 550 + (self.targetCorner + 0) % 4 % 3 * 3 % 5 % 2 * 833; //self.targetX = hoopRim.x + (Math.random() - 0.5) * 800; //self.targetY = hoopRim.y + (Math.random() - 0.5) * 800; self.distanceFromTarget(); }; self.move = function () { self.x += self.distanceX * 0.01; self.y += self.distanceY * 0.01; }; }); var ExplosionParticle = Container.expand(function () { var self = Container.call(this); self.interactive = false; var shapes = ['leftElement', 'rightElement', 'ballShadow']; var shapeIndex = Math.floor(Math.random() * shapes.length); var explosionGraphics = self.attachAsset(shapes[shapeIndex], { anchorX: 0.5, anchorY: 0.5 }); explosionGraphics.blendMode = 1; self.lifeSpan = 30 + Math.random() * 20; // Random lifespan between 30 to 50 ticks self.speed = { x: (Math.random() - 0.5) * 10, y: (Math.random() - 0.5) * 10 }; self.scale.set(Math.random() * 0.5 + 0.5); // Random scale between 0.5 to 1 self.rotation = Math.random() * Math.PI * 2; self.move = function () { self.x += self.speed.x; self.y += self.speed.y; self.lifeSpan--; if (self.lifeSpan <= 0) { self.destroy(); } }; }); var Flower = Container.expand(function () { var self = Container.call(this); self.interactive = false; var flowerTypes = ['leftElement', 'rightElement', 'ballShadow']; // Reuse existing shapes for flowers var flowerIndex = Math.floor(Math.random() * flowerTypes.length); var flowerGraphics = self.attachAsset(flowerTypes[flowerIndex], { anchorX: 0.5, anchorY: 0.5 }); flowerGraphics.scaleX = flowerGraphics.scaleY = Math.random() * 0.5 + 0.5; // Random scale for variety self.speed = { x: (Math.random() - 0.5) * 2, y: Math.random() * 5 + 2 // Falling speed }; self.move = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y > 2732 + 100) { // Remove flower when it goes off screen self.destroy(); } }; }); var Hoop = Container.expand(function () { var self = Container.call(this); self.setScore = function (score) { self.scoreLabel.setText(score.toString()); }; self.moveTo = function (newX, newY, hoopRim) { var dx = (newX - self.x) / 60; var dy = (newY - self.y) / 60; var steps = 0; var interval = LK.setInterval(function () { self.x += dx; self.y += dy; hoopRim.x = self.x; hoopRim.y = self.y + self.children[1].y - 250; steps++; if (steps >= 60) { LK.clearInterval(interval); } }); }; var backboardGraphics = LK.getAsset('backboard', { anchorX: 0.5, anchorY: 0.5 }); backboardGraphics.y -= 250; self.addChild(backboardGraphics); self.hoopRimGraphics = LK.getAsset('hoopRim', { anchorX: 0.5, anchorY: 0.5 }); self.hoopRimGraphics.y = backboardGraphics.height / 2 - 550 + 20 + 120 + 150 + 100; self.hoopRimGraphics.alpha = 0; self.addChild(self.hoopRimGraphics); self.leftElement = LK.getAsset('leftElement', { anchorX: 0.5, anchorY: 0.5 }); self.leftElement.x = self.hoopRimGraphics.x - self.hoopRimGraphics.width / 2 + self.leftElement.width / 2 - 50; self.leftElement.y = self.hoopRimGraphics.y - 250; self.leftElement.alpha = 0; self.addChild(self.leftElement); self.rightElement = LK.getAsset('rightElement', { anchorX: 0.5, anchorY: 0.5 }); self.rightElement.x = self.hoopRimGraphics.x + self.hoopRimGraphics.width / 2 - self.rightElement.width / 2 + 50; self.rightElement.y = self.hoopRimGraphics.y - 250; self.rightElement.alpha = 0; self.addChild(self.rightElement); self.hoopOutlineGraphics = LK.getAsset('hoopOutline', { anchorX: 1, anchorY: 0.5 }); self.hoopOutlineGraphics.y = self.hoopRimGraphics.y - 230; self.hoopOutlineGraphics.alpha = 1; self.hoopOutlineGraphics.tint = 0xbb502e; self.hoopOutlineGraphics.rotation = Math.PI / 2; self.addChild(self.hoopOutlineGraphics); self.multiplierLabel = new Text2('', { size: 200, fill: '#8d4529', font: 'Impact' }); self.multiplierLabel.anchor.set(.5, 1); self.multiplierLabel.x = self.hoopRimGraphics.x; self.multiplierLabel.y = self.hoopRimGraphics.y - 250 - 50 + 30; self.addChild(self.multiplierLabel); self.scoreLabel = new Text2('0', { size: 270, fill: '#4b190c', font: 'Impact' }); self.scoreLabel.anchor.set(.5, .5); self.scoreLabel.x = self.hoopRimGraphics.x; self.scoreLabel.y = self.hoopRimGraphics.y - 250 - 20 - 420; self.addChild(self.scoreLabel); }); var HoopRim = Container.expand(function () { var self = Container.call(this); var hoopRimGraphics = LK.getAsset('hoopRimSeparate', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(hoopRimGraphics); }); var Particle = Container.expand(function () { var self = Container.call(this); self.interactive = false; var particleGraphics = self.attachAsset('rainbowParticle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.blendMode = 1; self.lifeSpan = 60; self.speed = { x: (Math.random() - 0.5) * 2, y: (Math.random() - 0.5) * 2 }; self.scale.set(Math.random() * 0.6 + 0.2); self.rotation = Math.random() * Math.PI * 2; self.move = function () { self.x += self.speed.x; self.y += self.speed.y; self.alpha -= 0.03; if (self.alpha <= 0) { self.destroy(); } }; }); var PowerBall = Container.expand(function () { var self = Container.call(this); var powerBallGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.scale.set(0.5); // Smaller size for the power ball self.interactive = true; // Make the power ball interactive self.powerLevel = 0; // Initialize power level at 0 self.maxPower = 10; // Maximum power level self.updatePower = function (delta) { self.powerLevel += delta; if (self.powerLevel > self.maxPower) { self.powerLevel = self.maxPower; } else if (self.powerLevel < 0) { self.powerLevel = 0; } // Update the visual representation of power level here if needed }; self.on('down', function () { // Increase power level when the power ball is pressed self.updatePower(1); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var currentPowerBar = 1; var cyclePowerBars = function cyclePowerBars() { var powerBarAsset = 'powerBar' + currentPowerBar; var powerBar = LK.getAsset(powerBarAsset, { anchorX: 0.5, anchorY: 0.5 }); powerBar.x = 2048 - powerBar.width / 2; // Position in bottom right corner powerBar.y = 2732 - powerBar.height / 2; game.addChild(powerBar); LK.setTimeout(function () { game.removeChild(powerBar); currentPowerBar = currentPowerBar === 8 ? 1 : currentPowerBar + 1; cyclePowerBars(); }, 500); }; // cyclePowerBars(); // Removed to stop automatic powerBar cycling var longestStreak = 0; var currentStreak = 0; var mouseDownTime = 0; var powerBar1Displayed = false; var powerBar2Displayed = false; var powerBar3Displayed = false; var powerBar4Displayed = false; LK.on('tick', function () { if (Math.abs(defender.x - defender.targetX) <= 5 && Math.abs(defender.y - defender.targetY) <= 5) { defender.pickNewTarget(); defender.distanceFromTarget(); defender.move(); } else { defender.move(); } //defender.move(); if (ball.hasThrown) { // Create a fire particle only when there is a multiplier if (scoreMultiplier == 2) { var particle = new Particle(); particle.alpha = 0.8; // Set fire particle color to yellow for x2 multiplier particle.tint = 0xFFFF00; // Yellow color var angle = Math.random() * Math.PI * 2; var radius = ball.width * 0.5 * Math.sqrt(Math.random()); particle.x = ball.x + Math.cos(angle) * radius; particle.y = ball.y + Math.sin(angle) * radius; game.addChild(particle); } else if (scoreMultiplier >= 3) { var particle = new Particle(); particle.alpha = 0.8; // Set fire particle color to red and increase size for x3 or higher multiplier particle.tint = 0xFF0000; // Red color particle.scale.set(1.5); // Increase size var angle = Math.random() * Math.PI * 2; var radius = ball.width * 0.75 * Math.sqrt(Math.random()); // Increase radius for bigger particles particle.x = ball.x + Math.cos(angle) * radius; particle.y = ball.y + Math.sin(angle) * radius; game.addChild(particle); } } }); var bg = LK.getAsset('background2', { anchorX: 0.5, anchorY: 0.5 }); bg.x = 2048 / 2; bg.y = 2732 / 2 + 150; bg.alpha = 0.7; game.addChild(bg); var timerTxt = new Text2('00:00', { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 0); timerTxt.x = 50; timerTxt.y = 50; LK.gui.topLeft.addChild(timerTxt); // Initialize streak counter text display var streakCounterTxt = new Text2('Streak: 0', { size: 150, fill: "#ffffff" }); streakCounterTxt.anchor.set(1, 0); // Anchor to the top right streakCounterTxt.x = 2048 - 50; // Position to the right, with a margin streakCounterTxt.y = 50; // Same vertical position as timer LK.gui.topRight.addChild(streakCounterTxt); var gameTime = 100; var isGamePaused = false; var pauseGame = function pauseGame() { isGamePaused = true; }; var resumeGame = function resumeGame() { isGamePaused = false; }; // Cycle between direction1 and direction9 every .5 seconds var currentDirection = 1; var cycleDirections = function cycleDirections() { var directionAsset = 'direction' + currentDirection; var direction = LK.getAsset(directionAsset, { anchorX: 0.5, anchorY: 0.5 }); direction.x = direction.width / 2; // Position in bottom left corner direction.y = 2732 - direction.height / 2; game.addChild(direction); LK.setTimeout(function () { game.removeChild(direction); currentDirection = currentDirection === 9 ? 1 : currentDirection + 1; cycleDirections(); }, 500); }; // cycleDirections(); // Commented out to stop automatic direction cycling on game start var timerInterval = LK.setInterval(function () { if (!isGamePaused) { gameTime--; if (gameTime <= 0) { LK.clearInterval(timerInterval); LK.showGameOver(); return; } timerTxt.setText(gameTime.toString()); } }, 1000); // Add event listener to toggle game pause state game.on('down', function (obj) { screenClicks++; // Increment screenClicks on every click cycleDirections(); // Restart direction cycle on screen click if (obj.event.target === pauseButton) { if (isGamePaused) { resumeGame(); } else { pauseGame(); } } }); var pauseButton = LK.getAsset('pauseButton', { anchorX: 0.5, anchorY: 0.5 }); pauseButton.x = 2048 - 100; // Position on the top right of the screen pauseButton.y = 100; LK.gui.topRight.addChild(pauseButton); var hoop = game.addChild(new Hoop()); var defender = game.addChild(new Defender()); defender.x = 2048 / 2; defender.y = 2732 / 2 - 500; // Position above the hoop defender.distanceFromTarget(); var score = 0; var scoreMultiplier = 1; var ballShadow = LK.getAsset('ballShadow', { anchorX: 0.5, anchorY: 0.5 }); ballShadow.alpha = 0.5; game.addChild(ballShadow); var ball = game.addChild(new Ball()); var powerBall = game.addChild(new PowerBall()); powerBall.x = ball.x + ball.width / 2 + powerBall.width / 2 + 20; // Position powerball to the right of the ball powerBall.y = ball.y; // Align horizontally with the ball var hoopRim = game.addChild(new HoopRim()); ball.hitElement = ''; hoop.x = 2048 / 2; hoop.y = 2732 / 2; hoopRim.x = hoop.x; hoopRim.y = hoop.y + hoop.children[1].y - 250; ball.x = 2048 / 2; ball.on('down', function (obj) { if (!ball.hasThrown) { mouseDownTime = Date.now(); powerBar1Displayed = false; var event = obj.event; dragStart = event.getLocalPosition(game); // Display powerBar when basketball is clicked cyclePowerBars(); } }); var dragStart = null; game.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(game); if (!powerBar1Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 200) { game.addChild(powerBar1); powerBar1Displayed = true; ball.speed.y = -40; // Shoot ball in the air 40 pixels } if (!powerBar3Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 600) { var powerBar3 = LK.getAsset('powerBar3', { anchorX: 0.5, anchorY: 0.5 }); powerBar3.x = 2048 - powerBar3.width / 2; powerBar3.y = 2732 - powerBar3.height - powerBar1.height / 2 - 20; // Position above powerBar1 game.addChild(powerBar3); powerBar3Displayed = true; } if (!powerBar4Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 800) { var powerBar4 = LK.getAsset('powerBar4', { anchorX: 0.5, anchorY: 0.5 }); powerBar4.x = 2048 - powerBar4.width / 2; powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3 game.addChild(powerBar4); powerBar4Displayed = true; ball.speed.y = -160; // Shoot ball in the air 160 pixels } if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) { game.fireBall(obj); } }); game.fireBall = function (obj) { if (dragStart !== null) { var event = obj.event; var pos = event.getLocalPosition(game); var dx = pos.x - dragStart.x; var dy = pos.y - dragStart.y; var angle = Math.atan2(dy, dx); ball.speed.x = Math.cos(angle) * 72 * 1.76 * (0.9 + powerBall.powerLevel / 10) / 3; ball.speed.y = Math.sin(angle) * 72 * 1.76 * (0.9 + powerBall.powerLevel / 10); ball.hasThrown = true; ball.hitElement = ''; game.removeChild(ball); game.addChild(ball); dragStart = null; } }; game.on('up', function (obj) { if (dragStart !== null) { var event = obj.event; var pos = event.getLocalPosition(game); ball.throwSpeed = (Date.Now() - mouseDownTime) / 1000; mouseDownTime = 0; var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2)); if (distance > 150) { game.fireBall(obj); } } dragStart = null; }); var floorY = 2732 - 40 + 900 * (ball.scale.y - 1); ball.y = floorY - ball.height; LK.on('tick', function () { if (scoreMultiplier > 1 && !ball.hasThrown) { for (var i = 0; i < 2; i++) { var particle = new Particle(); particle.alpha = ball.alpha; var angle = Math.random() * Math.PI * 2; var radius = ball.width * 0.5 * Math.sqrt(Math.random()); particle.x = ball.x + Math.cos(angle) * radius; particle.y = ball.y + Math.sin(angle) * radius; game.addChild(particle); } } game.children.forEach(function (child) { if (child instanceof Particle) { child.move(); } }); var floorY = 2732 - 40 + 900 * (ball.scale.y - 1); ball.move(); if (ball.speed.y > 0) { game.removeChild(hoopRim); game.addChild(hoopRim); if (ball.distanceTo(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y) < ball.width / 2 + hoop.leftElement.width / 2) { ball.moveToDistance(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, ball.width / 2 + hoop.leftElement.width / 2 + 1); ball.bounceOffPoint(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, 0.5); ball.hitElement = 'left'; } if (ball.distanceTo(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y) < ball.width / 2 + hoop.rightElement.width / 2) { ball.moveToDistance(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, ball.width / 2 + hoop.rightElement.width / 2 + 1); ball.bounceOffPoint(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, 0.5); ball.hitElement = 'right'; } } ballShadow.x = ball.x; ballShadow.y = 1800 + ball.height / 2 + 500 * ball.scale.x; var scale = (1 - 2 * (ball.y - 2732 + ball.height) / 2732) * ball.scale.x; ballShadow.scale.set(scale); ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha; // Check if ball intersects with defender and reverse direction if (ball.intersects(defender)) { ball.speed.x *= -1; ball.speed.y *= -1; } if (ball.y + ball.height > floorY) { ball.y = floorY - ball.height; ball.speed.y *= -0.75; ballShadow.x = ball.x; ballShadow.visible = true; if (ball.hasThrown && !ball.hasScored) { ball.hasBounced = true; ball.x = 2048 / 2; currentStreak = 0; ball.y = floorY - ball.height; ball.speed.x = 0; ball.speed.y = 0; ball.hasThrown = false; ball.hasBounced = false; ball.scale.x = 1; ball.scale.y = 1; ball.alpha = 1; scoreMultiplier = 1; hoop.multiplierLabel.setText(''); hoop.x += 5; if (hoop.x > 2048 - hoop.width / 2) { hoop.x = hoop.width / 2; } hoopRim.x = hoop.x; } else if (ball.hasScored) { ball.x = 2048 / 2; ball.y = 2532 - ball.height; ball.speed.x = 0; ball.speed.y = 0; ball.hasThrown = false; ball.hasScored = false; ball.hasBounced = false; ball.scale.x = 1; ball.scale.y = 1; if (ball.hitElement === '') { if (scoreMultiplier < 3) { scoreMultiplier++; } } else { scoreMultiplier = 1; } if (scoreMultiplier > 1) { hoop.multiplierLabel.setText('x' + scoreMultiplier); } else { hoop.multiplierLabel.setText(''); } ball.hitElement = ''; hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim); } } else if (ball.hasThrown && ball.intersects(hoop.hoopRimGraphics) && ball.speed.y > 0 && !ball.hasScored && !ball.hasBounced && ball.x > hoop.x + hoop.leftElement.x && ball.x < hoop.x + hoop.rightElement.x) { ball.hasScored = true; score += scoreMultiplier * 2; currentStreak += 1; if (currentStreak > longestStreak) { longestStreak = currentStreak; } // Generate flowers falling from the sky for (var i = 0; i < 10; i++) { // Generate 10 flowers var flower = new Flower(); flower.x = Math.random() * 2048; // Random x position across the screen width flower.y = -100; // Start just above the screen game.addChild(flower); } // Explosion effect removed if (score === 2024) { LK.showGameOver(); } else { hoop.scoreLabel.setText(score.toString()); hoop.setScore(score); } } });
===================================================================
--- original.js
+++ change.js
@@ -313,9 +313,8 @@
var powerBar1Displayed = false;
var powerBar2Displayed = false;
var powerBar3Displayed = false;
var powerBar4Displayed = false;
-var screenClicks = 0; // Initialize screenClicks variable
LK.on('tick', function () {
if (Math.abs(defender.x - defender.targetX) <= 5 && Math.abs(defender.y - defender.targetY) <= 5) {
defender.pickNewTarget();
defender.distanceFromTarget();
@@ -399,9 +398,9 @@
currentDirection = currentDirection === 9 ? 1 : currentDirection + 1;
cycleDirections();
}, 500);
};
-cycleDirections();
+// cycleDirections(); // Commented out to stop automatic direction cycling on game start
var timerInterval = LK.setInterval(function () {
if (!isGamePaused) {
gameTime--;
if (gameTime <= 0) {
@@ -460,14 +459,10 @@
mouseDownTime = Date.now();
powerBar1Displayed = false;
var event = obj.event;
dragStart = event.getLocalPosition(game);
- // Stop cycling direction assets when basketball is clicked and stay on direction5 if clicked while on it
- if (currentDirection === 5) {
- cycleDirections = function cycleDirections() {}; // Disable cycling function
- } else {
- game.removeChild(direction);
- }
+ // Display powerBar when basketball is clicked
+ cyclePowerBars();
}
});
var dragStart = null;
game.on('move', function (obj) {
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