User prompt
Move the track by 50 units to the left
User prompt
mozgasd a pályát 50 egységgel ballra
User prompt
A computer-controlled opponent Nowhere can stand still for more than 1 second.
User prompt
Reshape the shape of the track so that its corners are curved rather than square.
User prompt
In the event that the ball gets into the corner of the field, then the computer-controlled opponent will be pulled in the direction of its own goal.
User prompt
It cannot fully pull out to the sidelines. It travels at a minimum distance of 200 units from the edges of the track.
User prompt
A computer-controlled opponent can't push the ball out to the edge and backwards.
User prompt
A computer-controlled opponent can move in your own space in both horizontal and vertical directions.
User prompt
A computer-controlled opponent can only move anywhere in the upper half of the map.
User prompt
Move the background 200 units to the right
User prompt
Move the background 300 units to the left
User prompt
Move the background 50 units to the left
User prompt
Move the background 400 units to the left
User prompt
Move the background 100 units to the left
User prompt
Move the background up with 400 units.
User prompt
Move the background 100 units to the left
User prompt
Move the background 400 units to the left
User prompt
move the bacground left with 400 unit
User prompt
move the background left with 200 units.
User prompt
move the bacground left with 200 unit
User prompt
move the bacground left with 400 unit
User prompt
The ball should bounce from the opponent controlled by the machine, depending on the arc of the paddle.
User prompt
Give your opponent a number two paddle to the top of the screen, which is controlled by your computer.
User prompt
MOve the background with 300 units upper.
User prompt
Let the ball bounce on the edges of the image
===================================================================
--- original.js
+++ change.js
@@ -189,11 +189,11 @@
if (ball.y >= 2732) {
LK.effects.flashScreen(0xff0000, 1000);
ball.speedX = 0;
ball.speedY = 10;
- ball.x = 2048 / 2;
+ ball.x = 2048 / 2 - 50;
ball.y = 2732 / 2;
- opponentPaddle.x = 2048 / 2;
+ opponentPaddle.x = 2048 / 2 - 50;
opponentPaddle.y = 200;
score = 0;
scoreTxt.setText(score);
}
New ball button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
air hockey table with neon lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon green lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon yellow lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon orange lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.