User prompt
IT DOESNT WORK!
User prompt
Then get it done so it works properly!
User prompt
Then do these to count the machine's paddle scoring too!
User prompt
When the game paddle touches the ball, the speed of the ball should be only half as fast, because it will only shake!
User prompt
Then fix the problem so that it doesn't happen again!
User prompt
If the ball stops, paddlet pull up to iceGateTop and push the ball away.
User prompt
THE PLAYER'S PADDLET SHOULD HAVE ROOM FOR MANOEUVRE THROUGHOUT THE SCREEN!
User prompt
Then do it!
User prompt
Then do it!
User prompt
Slow down the speed of the ball a little so the ball doesn't bounce so much.
User prompt
Then do it!
User prompt
Make that machine paddlet a little smarter!
User prompt
Add 100 units of leeway in each direction for paddlet.
User prompt
Add 50 units of leeway in each direction.
User prompt
Slow down the speed of the ball a little so the ball doesn't bounce so much.
User prompt
Why does the paddlet of the machine squeeze the ball and therefore stop the ball?
User prompt
The machine paddlet never gets under the ball!
User prompt
At the start of the game and after each scoring, the ball is placed in the center of the field!
User prompt
The machine paddlet should never squeeze the ball!
User prompt
Slow down the speed of the ball a little so the ball doesn't bounce so much.
User prompt
Slow down the speed of the ball a little so the ball doesn't bounce so much.
User prompt
Then do it!
User prompt
Add more power when the player pushes the ball!
User prompt
THEN DO IT!
User prompt
IF THE PLAYER HITS THE BALL WITH A STRONGER SWING WITH HIS PADDLET THE BALL WILL BE FASTER WITH THIS POWER OF SWING
===================================================================
--- original.js
+++ change.js
@@ -30,8 +30,9 @@
}
// Removed redundant check for ball going out sideways
if (self.y >= 2732 || self.y <= 0) {
self.speedY *= -1; // Bounce back vertically
+ self.speedY *= -1; // Bounce back vertically
} else if (self.speedX === 0 && self.speedY === 0) {
// If the ball stops, move the paddle to iceGateTop and push the ball
paddle.y = topGoal.y + 50; // Move paddle to iceGateTop
self.speedY = 4; // Push the ball away
@@ -274,17 +275,9 @@
ball.speedX = 0; // Reset horizontal speed
ball.speedY = 4.0; // Reset vertical speed
}
// Check if ball hits the bottom of the screen
- if (ball.y >= 2732 || ball.y <= 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- ball.speedX = 1; // Ensure non-zero speed
- ball.speedY = 4.0;
- ball.x = 2048 / 2;
- ball.y = 1366; // Center of the field
- opponentPaddle.x = 2048 / 2;
- opponentPaddle.y = 200;
- }
+ if (ball.y >= 2732 || ball.y <= 0) {}
// Check for collision between ball and iceGateBottom
if (ball.intersects(bottomGoal)) {
opponentScore++;
scoreTxt.setText(playerScore + '-' + opponentScore);
New ball button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
air hockey table with neon lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon green lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon yellow lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon orange lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.