===================================================================
--- original.js
+++ change.js
@@ -131,14 +131,14 @@
self.y -= 5;
}
}
// Opponent paddle AI logic with adjusted target
- var targetY = ball.y - 150; // Aim further above the ball for smoother tracking
+ var targetY = ball.y - 100; // Aim closer to the ball for more aggressive tracking
var targetX = ball.x;
- // Move vertically towards the target position with smoothing
- self.y += (targetY - self.y) * 0.1; // Smooth movement by adjusting speed
- // Move horizontally towards the target position with smoothing
- self.x += (targetX - self.x) * 0.1; // Smooth movement by adjusting speed
+ // Move vertically towards the target position with increased speed
+ self.y += (targetY - self.y) * 0.2; // Increase speed for more aggressive movement
+ // Move horizontally towards the target position with increased speed
+ self.x += (targetX - self.x) * 0.2; // Increase speed for more aggressive movement
// Removed opponent paddle intersection logic to prevent blocking the ball
// Check if ball is in the corner of the field
if (ball.x <= 200 && ball.y <= 200 || ball.x >= 1848 && ball.y <= 200) {
// Pull opponent paddle towards its own goal
@@ -276,9 +276,8 @@
// Add reset button to the game
var resetButton = game.addChild(new ResetButton());
resetButton.x = 2048 - resetButton.width / 2;
resetButton.y = 2732 - resetButton.height / 2;
-resetButton.visible = false; // Initially hide the reset button
// Handle paddle movement
game.move = function (x, y, obj) {
paddle.x = x;
paddle.y = y;
@@ -287,14 +286,8 @@
game.update = function () {
ball.update();
paddle.update();
opponentPaddle.update();
- // Show reset button if ball is stopped or more than half of it is out of bounds
- if (ball.speedX === 0 && ball.speedY === 0 || ball.y < -ball.height / 2 || ball.y > 2732 + ball.height / 2) {
- resetButton.visible = true;
- } else {
- resetButton.visible = false;
- }
// Check for collision between ball and iceGateTop
if (ball.intersects(topGoal)) {
playerScore++;
scoreTxt.setText(playerScore + '-' + opponentScore);
amusement arcade Air hockey table. Top view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey puck. Top view..
change colour from red to blue
Air hockey logo.
Reset ball button retro style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.