User prompt
Make opponent a little stronger, try to attack more!
User prompt
Change the score table color to neon blue
User prompt
Change the score table color to neon yellow
User prompt
change the scoretable colour to neongreen
User prompt
place the background in the middle of the screen and stretch the whole image to fit the screen size of a smartphone full screen!
User prompt
Play scoreSound when the ball touch gates
User prompt
Play ball sound when the ball bumps into something
User prompt
Add paddles sound to the game!
User prompt
Add paddles sound to the game!
User prompt
delete paddle sound from the game!
User prompt
Play paddle sound when the paddle or playerpaddle touch the ball!
User prompt
record this recording to a sound asset!
User prompt
Add a new sound to the game
User prompt
move theThe reset button should be visible in the bottom right corner of the screen when the ball is stopped or not visible on the screen!
User prompt
This button should be located in the bottom right corner of the screen!
User prompt
Add a button asset, which when pressed by the player will place the ball in the center of the field!
User prompt
CORRECT THIS ERROR!!!! The ball must never leave the screen! The ball always bounces off the edges and corners of the screen!
User prompt
The ball must never disappear from the screen, but always bounce off the edge of the screen! Fix this so it never happens again!
User prompt
The ball must never disappear from the screen! Fix this so it never happens again!
User prompt
Then fix it!
User prompt
If nobody touches the ball for 2 seconds, the speed of the ball should gradually decrease a little, but not stop completely!
User prompt
If no one touches the ball for 2 seconds, the speed of the ball should gradually decrease, but not stop completely!
User prompt
THEN FIX IT!
User prompt
THE MACHINE PADDLE SHOULD NOT ONLY FOLLOW THE BALL, BUT ALSO TRY TO SAVE THE GOAL WITH 33% SUCCESS!
User prompt
NOW WHAT? WHY HAS IT STOPPED?
===================================================================
--- original.js
+++ change.js
@@ -131,14 +131,14 @@
self.y -= 5;
}
}
// Opponent paddle AI logic with adjusted target
- var targetY = ball.y - 150; // Aim further above the ball for smoother tracking
+ var targetY = ball.y - 100; // Aim closer to the ball for more aggressive tracking
var targetX = ball.x;
- // Move vertically towards the target position with smoothing
- self.y += (targetY - self.y) * 0.1; // Smooth movement by adjusting speed
- // Move horizontally towards the target position with smoothing
- self.x += (targetX - self.x) * 0.1; // Smooth movement by adjusting speed
+ // Move vertically towards the target position with increased speed
+ self.y += (targetY - self.y) * 0.2; // Increase speed for more aggressive movement
+ // Move horizontally towards the target position with increased speed
+ self.x += (targetX - self.x) * 0.2; // Increase speed for more aggressive movement
// Removed opponent paddle intersection logic to prevent blocking the ball
// Check if ball is in the corner of the field
if (ball.x <= 200 && ball.y <= 200 || ball.x >= 1848 && ball.y <= 200) {
// Pull opponent paddle towards its own goal
@@ -269,9 +269,9 @@
var playerScore = 0;
var opponentScore = 0;
var scoreTxt = new Text2('0-0', {
size: 150,
- fill: "#1E90FF" // Neon blue color
+ fill: "#39FF14" // Neon green color
});
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.rotation = -Math.PI / 2; // Rotate 180 degrees to the left
scoreTxt.x = 2048 - 100; // Position 100 units from the right edge of the screen
New ball button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
air hockey table with neon lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon green lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon yellow lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon orange lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.