User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 81
User prompt
THE BALL WILL BE FASTER WITH THE FORCE OF THE PLAYERPADDLE SWING FOR 1 SECOND
User prompt
Increase the initial speed of the ball by 0.4 Increase the reset speed of the ball by 0.5
User prompt
Increase the initial speed of the ball by 0.4
User prompt
Increase the initial speed of the ball by 0.4 Increase the reset speed of the ball by 0.1
User prompt
Increase the initial speed of the ball by 0.3 Increase the reset speed of the ball by 0.1
User prompt
INCREASE THE BALL SPEED WITH 0.2
User prompt
AS SOON AS THE BALL BOUNCES OFF THE PADDLE OR PLAYERPADDLE, THE SPEED OF THE BALL INCREASES BY 0.2 UNTIL ONE SECOND.
User prompt
AS SOON AS THE BALL BOUNCES OFF THE PADDLE OR PLAYERPADDLE, THE SPEED OF THE BALL INCREASES BY 0.5 UNTIL ONE SECOND.
User prompt
AS SOON AS THE BALL BOUNCES OFF THE PADDLE OR PLAYERPADDLE, THE SPEED OF THE BALL ACCELERATES 0.5 TIMES UNTIL A SECOND
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 102
User prompt
AS SOON AS THE BALL BOUNCES OFF THE PADDLE OR PLAYERPADDLE, THE SPEED OF THE BALL ACCELERATES 0.5 TIMES UNTIL A SECOND AND A HALF.
User prompt
IF THE BALL TOUCHES THE PADDLE OR PLAYERPADDLE, THE BALL BOUNCES OFF THE ARC OF THEIR SURFACE
User prompt
ACCELERATE THE SPEED OF THE BALL BY ONE AND A HALF TIMES
User prompt
IF THE BALL TOUCHES ONE OF THE PADDLES, ITS SPEED ACCELERATES ONE AND A HALF TIMES UNTIL 1ST SECOND
User prompt
IF THE BALL TOUCHES ONE OF THE PADDLES, ITS SPEED UP WITH 1.5X UP TO 1 SECOND
User prompt
IF THE BALL TOUCHES ONE OF THE PADDLES, ITS SPEED DOUBLES UP TO 1 SECOND
User prompt
IF THE BALL TOUCHES ONE OF THE PADDLES, IT BOUNCES OFF ITS CURVE
User prompt
PADDLE AND PLAYER PADDLE CANT STOP THE BALL!!!
User prompt
If the player or machine asset touches the edge of the ball, the ball movement is accelerated by 1.5x speed up to 2 seconds.
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 94
User prompt
If the player or machine asset touches the edge of the ball, the ball movement is accelerated by doubling up to 2 seconds.
User prompt
The player and the machine's assets can never obscure each other!
User prompt
Never: No asset can block the ball!
User prompt
When the ball touches the player, the ball does not bypass the aset unless it bounces off him in the opposite direction!
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 10; self.speedX = 0; self.update = function () { self.y += self.speedY; self.x += self.speedX; if (self.y <= 50 || self.y >= 2682) { self.speedY *= -1; } if (self.x <= 150 || self.x >= 1898) { self.speedX *= -1; if ((self.y <= 200 || self.y >= 2532) && (lastCornerHit === null || Date.now() - lastCornerHit > 1000)) { cornerHits++; lastCornerHit = Date.now(); if (cornerHits >= 3) { opponentPaddle.y -= 50; // Move opponent closer to iceGateTop cornerHits = 0; // Reset counter } } } // Removed redundant check for ball going out sideways if (self.y >= 2732 || self.y <= 0) { self.x = 2048 / 2; self.y = 1366; // Center of the field self.speedX = 0; self.speedY = 10; // Reset speed } // Removed redundant check for ball going out sideways if (self.y >= 2732) { self.speedY *= -1; } // Removed redundant check for ball going out sideways if (self.y >= 2732) { self.speedY *= -1; } // Removed redundant check for ball going out sideways if (self.y >= 2732) { self.speedY *= -1; } // Removed redundant check for ball going out sideways if (self.y >= 2732) { self.speedY *= -1; } if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y >= 2732) { self.speedY *= -1; } if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.intersects(paddle)) { var angle = Math.atan2(self.y - paddle.y, self.x - paddle.x); self.speedY = -Math.abs(self.speedY) * Math.cos(angle); // Ensure the ball bounces back self.speedX = Math.abs(self.speedX) * Math.sin(angle); // Ensure the ball bounces back self.speedY *= 2; // Double the speed for acceleration self.speedX *= 2; // Double the speed for acceleration LK.LK.setTimeout(function () { self.speedY /= 2; // Reset speed after 2 seconds self.speedX /= 2; // Reset speed after 2 seconds }, 2000); } if (self.intersects(opponentPaddle)) { var angle = Math.atan2(self.y - opponentPaddle.y, self.x - opponentPaddle.x); self.speedY = 10 * Math.cos(angle); self.speedX = 10 * Math.sin(angle); self.speedY *= 2; // Double the speed for acceleration self.speedX *= 2; // Double the speed for acceleration setTimeout(function () { self.speedY /= 2; // Reset speed after 2 seconds self.speedX /= 2; // Reset speed after 2 seconds }, 2000); // Ensure ball doesn't go out of bounds if (self.x <= 150) { self.x = 150 + ball.width / 2; self.speedX = Math.abs(self.speedX); } else if (self.x >= 1898) { self.x = 1898 - ball.width / 2; self.speedX = -Math.abs(self.speedX); } } }; }); var IceGate = Container.expand(function (color) { var self = Container.call(this); var gateGraphics = self.attachAsset(color === 'top' ? 'iceGateTop' : 'iceGateBottom', { anchorX: 0.5, anchorY: 0.5 }); }); // Opponent Paddle class var OpponentPaddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('playerPaddle', { anchorX: 0.5, anchorY: 0.5 }); self.idleTime = 0; self.update = function () { if (self.prevX === self.x && self.prevY === self.y) { self.idleTime += 1 / 60; // Increment idle time by 1/60th of a second } else { self.idleTime = 0; // Reset idle time if paddle has moved } self.prevX = self.x; self.prevY = self.y; if (self.idleTime > 1) { // Retreat towards the center of the track if (self.x < 2048 / 2) { self.x += 5; } else if (self.x > 2048 / 2) { self.x -= 5; } if (self.y < 1366 / 2) { self.y += 5; } else if (self.y > 1366 / 2) { self.y -= 5; } } // Opponent paddle AI logic if (ball.y < self.y) { self.y -= 5; } else if (ball.y > self.y && self.y < 1366) { // Ensure opponent cannot move lower than halfway through the field self.y += 5; } if (ball.x < self.x && self.x > ball.width / 2) { self.x -= 5; } else if (ball.x > self.x && self.x < 2048 - ball.width / 2) { self.x += 5; } // Removed opponent paddle intersection logic to prevent blocking the ball // Check if ball is in the corner of the field if (ball.x <= 200 && ball.y <= 200 || ball.x >= 1848 && ball.y <= 200) { // Pull opponent paddle towards its own goal if (self.y < 200) { self.y += 5; } } // Ensure the paddle stays within the screen bounds and does not overlap with player paddle self.y = Math.max(200 + self.height / 2, Math.min(self.y, 1366 - 200 - self.height / 2)); self.x = Math.max(200 + self.width / 2, Math.min(self.x, 2048 - 200 - self.width / 2)); // Prevent overlap with player paddle if (self.intersects(paddle)) { if (self.y < paddle.y) { self.y = paddle.y - self.height; } else { self.y = paddle.y + paddle.height; } } // Ensure opponent paddle stays within the screen bounds if (self.y < 200) { self.y = 200; } }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ensure player paddle does not overlap with opponent paddle if (self.intersects(opponentPaddle)) { if (self.y < opponentPaddle.y) { self.y = opponentPaddle.y - self.height; } else { self.y = opponentPaddle.y + opponentPaddle.height; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, //Init game with black background scaleMode: 'fullScreen' // Enable full screen scaling for smartphones }); /**** * Game Code ****/ // Attach white background asset var cornerHits = 0; var lastCornerHit = null; var background = LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, x: -1765, y: -690 }); game.addChild(background); // Initialize ice hockey goals var topGoal = game.addChild(new IceGate('top')); topGoal.x = 2048 / 2 - 10; topGoal.y = 50 - 45; var bottomGoal = game.addChild(new IceGate('bottom')); bottomGoal.x = 2048 / 2 - 10; bottomGoal.y = 2732 - 50 + 40; // Initialize ball and paddles var ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 50 + ball.height / 2; var paddle = game.addChild(new Paddle()); paddle.x = 2048 / 2; paddle.y = 2500 + 500; var opponentPaddle = game.addChild(new OpponentPaddle()); opponentPaddle.prevX = opponentPaddle.x; opponentPaddle.prevY = opponentPaddle.y; opponentPaddle.x = 2048 / 2; opponentPaddle.y = 200; opponentPaddle.x = 2048 / 2; // Score display var playerScore = 0; var opponentScore = 0; var scoreTxt = new Text2('0-0', { size: 150, fill: "#FFD700" // Golden yellow color }); scoreTxt.anchor.set(0.5, 0.5); scoreTxt.rotation = -Math.PI / 2; // Rotate 180 degrees to the left scoreTxt.x = 2048 - 100; // Position 100 units from the right edge of the screen scoreTxt.y = 1366 - 25; // Move up by 25 units game.addChild(scoreTxt); // Handle paddle movement game.move = function (x, y, obj) { paddle.x = x; paddle.y = y; }; // Update game logic game.update = function () { ball.update(); paddle.update(); opponentPaddle.update(); // Check for collision between ball and iceGateTop if (ball.intersects(topGoal)) { playerScore++; scoreTxt.setText(playerScore + '-' + opponentScore); ball.x = 2048 / 2; ball.y = 1366; // Center of the field ball.speedX = 0; ball.speedY = 10; } // Check if ball hits the bottom of the screen if (ball.y >= 2732 || ball.y <= 0) { LK.effects.flashScreen(0xff0000, 1000); ball.speedX = 0; ball.speedY = 10; ball.x = 2048 / 2; ball.y = 1366; // Center of the field opponentPaddle.x = 2048 / 2; opponentPaddle.y = 200; if (ball.intersects(bottomGoal)) { opponentScore++; scoreTxt.setText(playerScore + '-' + opponentScore); ball.x = 2048 / 2; ball.y = 1366; // Center of the field ball.speedX = 0; ball.speedY = 10; } cornerHits = 0; // Reset cornerHits counter lastCornerHit = null; // Reset lastCornerHit timestamp } };
===================================================================
--- original.js
+++ change.js
@@ -68,9 +68,9 @@
self.speedY = -Math.abs(self.speedY) * Math.cos(angle); // Ensure the ball bounces back
self.speedX = Math.abs(self.speedX) * Math.sin(angle); // Ensure the ball bounces back
self.speedY *= 2; // Double the speed for acceleration
self.speedX *= 2; // Double the speed for acceleration
- setTimeout(function () {
+ LK.LK.setTimeout(function () {
self.speedY /= 2; // Reset speed after 2 seconds
self.speedX /= 2; // Reset speed after 2 seconds
}, 2000);
}
New ball button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
air hockey table with neon lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon green lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon yellow lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Air hockey disk with neon orange lights. top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.