User prompt
Load tree only from the top of the map
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree loading for 2 seconds from game start
User prompt
Delay tree loading movement for 2 seconds from game start
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree for 2 seconds from game start
User prompt
Game over if car touched the tree
User prompt
Add collision to the car and tree
User prompt
Do not light the newly loaded tree until the player has gone around it
User prompt
Add to the front of the car animated headlight effect and follow the car movement
User prompt
I said follow the car drifting movement not to hold it in the center...
User prompt
Could you add under and behind the car animated snow particle effect and it follow the car movement
User prompt
Do didn't do it
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 144
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 139
User prompt
Could you add under and behind the car animated wheeltrack effect and it follow the car movement
User prompt
Then stop the movement of the track and the tree until the car has completed half of the drift lap
User prompt
still not working the map and tree stopping if the player clicks on the handbrake asset
User prompt
but you didnt to it
User prompt
The steering wheel only works as long as the player presses it
User prompt
do it
===================================================================
--- original.js
+++ change.js
@@ -16,19 +16,8 @@
anchorX: 0.5,
anchorY: -0.333
});
});
-// Headlight class to represent the headlight effect
-var Headlight = Container.expand(function () {
- var self = Container.call(this);
- var headlightGraphics = self.attachAsset('bulb', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for headlight if needed
- };
-});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
@@ -49,23 +38,8 @@
}
self.lastY = self.y; // Track last Y position for optimization
};
});
-// SnowParticle class to represent the snow particle effect
-var SnowParticle = Container.expand(function () {
- var self = Container.call(this);
- var snowGraphics = self.attachAsset('snow', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0;
- }
- };
-});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
@@ -108,9 +82,9 @@
}
}
self.lastY = self.y; // Track last Y position for optimization
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
- if (roundCompleted && !self.lightsOn) {
+ if (roundCompleted && !self.lightsOn && car.y < self.y) {
// Delay the first tree by 3 seconds
LK.setTimeout(function () {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
@@ -149,22 +123,12 @@
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
-// Create snow particles and add them to the game
-var snowParticles = [];
-for (var i = 0; i < 10; i++) {
- var snowParticle = game.addChild(new SnowParticle());
- snowParticles.push(snowParticle);
-}
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
-// Create and add headlight effect to the car
-var headlight = car.addChild(new Headlight());
-headlight.x = 0; // Position the headlight at the front of the car
-headlight.y = -car.height / 2; // Adjust y position to be at the front
// Add the steering wheel to the game
var steeringWheel = game.addChild(new SteeringWheel());
steeringWheel.x = 0 + steeringWheel.width / 2;
steeringWheel.y = 2732 - steeringWheel.height / 2;
@@ -178,21 +142,11 @@
roundCompleted = true;
}
}
tree.update();
- // Update snow particles to follow the car
- for (var i = 0; i < snowParticles.length; i++) {
- var snowParticle = snowParticles[i];
- snowParticle.x = car.x + Math.cos(car.rotation) * 100; // Follow car's drifting movement on x-axis
- snowParticle.y = car.y + Math.sin(car.rotation) * 100; // Follow car's drifting movement on y-axis
- snowParticle.update();
- }
road.update();
car.lastX = car.x; // Track last X position for optimization
car.lastY = car.y; // Track last Y position for optimization
- // Update headlight position to follow the car's movement
- headlight.x = car.x + Math.cos(car.rotation) * 100; // Follow car's movement on x-axis
- headlight.y = car.y + Math.sin(car.rotation) * 100; // Follow car's movement on y-axis
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (obj.target === handbrake) {