User prompt
Load tree only from the top of the map
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree loading for 2 seconds from game start
User prompt
Delay tree loading movement for 2 seconds from game start
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree for 2 seconds from game start
User prompt
Game over if car touched the tree
User prompt
Add collision to the car and tree
User prompt
Do not light the newly loaded tree until the player has gone around it
User prompt
Add to the front of the car animated headlight effect and follow the car movement
User prompt
I said follow the car drifting movement not to hold it in the center...
User prompt
Could you add under and behind the car animated snow particle effect and it follow the car movement
User prompt
Do didn't do it
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 144
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 139
User prompt
Could you add under and behind the car animated wheeltrack effect and it follow the car movement
User prompt
Then stop the movement of the track and the tree until the car has completed half of the drift lap
User prompt
still not working the map and tree stopping if the player clicks on the handbrake asset
User prompt
but you didnt to it
User prompt
The steering wheel only works as long as the player presses it
User prompt
do it
===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,23 @@
}
self.lastY = self.y; // Track last Y position for optimization
};
});
+// SnowParticle class to represent the snow particle effect
+var SnowParticle = Container.expand(function () {
+ var self = Container.call(this);
+ var snowGraphics = self.attachAsset('snow', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ }
+ };
+});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
@@ -94,22 +109,8 @@
}, 3000);
}
};
});
-// WheelTrack class to represent the animated wheel tracks
-var WheelTrack = Container.expand(function () {
- var self = Container.call(this);
- var trackGraphics = self.attachAsset('bulb', {
- // Reusing 'bulb' asset for demonstration
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Follow the car's movement
- self.x = car.x;
- self.y = car.y;
- };
-});
/****
* Initialize Game
****/
@@ -119,24 +120,8 @@
/****
* Game Code
****/
-// Create an instance of the car and add it to the game
-var car = game.addChild(new Car());
-car.x = 1024;
-car.y = 1366 + 444 - 200;
-// Create wheel tracks and add them to the game
-wheelTracks = [];
-var car = game.addChild(new Car());
-car.x = 1024;
-car.y = 1366 + 444 - 200;
-for (var i = 0; i < 2; i++) {
- // Assuming two wheel tracks
- var track = game.addChild(new WheelTrack());
- track.x = car.x;
- track.y = car.y;
- wheelTracks.push(track);
-}
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
@@ -153,8 +138,14 @@
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
+// Create snow particles and add them to the game
+var snowParticles = [];
+for (var i = 0; i < 10; i++) {
+ var snowParticle = game.addChild(new SnowParticle());
+ snowParticles.push(snowParticle);
+}
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
@@ -172,13 +163,16 @@
roundCompleted = true;
}
}
tree.update();
+ // Update snow particles to follow the car
+ for (var i = 0; i < snowParticles.length; i++) {
+ var snowParticle = snowParticles[i];
+ snowParticle.x = car.x;
+ snowParticle.y = car.y + 100; // Position snow particles behind the car
+ snowParticle.update();
+ }
road.update();
- // Update wheel tracks
- wheelTracks.forEach(function (track) {
- track.update();
- });
car.lastX = car.x; // Track last X position for optimization
car.lastY = car.y; // Track last Y position for optimization
};
// Event listeners for touch controls