User prompt
Load tree only from the top of the map
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree loading for 2 seconds from game start
User prompt
Delay tree loading movement for 2 seconds from game start
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 156
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'tree.update();' Line Number: 160
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'tree.update();' Line Number: 159
User prompt
Delay tree for 2 seconds from game start
User prompt
Game over if car touched the tree
User prompt
Add collision to the car and tree
User prompt
Do not light the newly loaded tree until the player has gone around it
User prompt
Add to the front of the car animated headlight effect and follow the car movement
User prompt
I said follow the car drifting movement not to hold it in the center...
User prompt
Could you add under and behind the car animated snow particle effect and it follow the car movement
User prompt
Do didn't do it
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Please fix the bug: 'Cannot read properties of null (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 144
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'track.x = car.x;' Line Number: 139
User prompt
Could you add under and behind the car animated wheeltrack effect and it follow the car movement
User prompt
Then stop the movement of the track and the tree until the car has completed half of the drift lap
User prompt
still not working the map and tree stopping if the player clicks on the handbrake asset
User prompt
but you didnt to it
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The steering wheel only works as long as the player presses it
User prompt
do it
/****
* Classes
****/
// Bulb class to represent the bulb on the tree
var Bulb = Container.expand(function () {
var self = Container.call(this);
var bulbGraphics = self.attachAsset('bulb', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: -50
});
self.speed = 4;
self.update = function () {
if (self.speed !== 0) {
// Only update position if speed is not zero
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
}
self.lastY = self.y; // Track last Y position for optimization
};
});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
if (obj.target === self) {
dragNode = self; // Set the steering wheel as the node to be dragged
drifting = true; // Set the drifting variable to true
LK.playMusic('drift', {
loop: true
}); // Play the drift sound in loop
}
};
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
if (self.speed !== 0) {
// Only update position if speed is not zero
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
}
self.lastY = self.y; // Track last Y position for optimization
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn) {
// Delay the first tree by 3 seconds
LK.setTimeout(function () {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
bulb.y = 0;
self.lightsOn = true; // Set the lightsOn variable to true
roundCompleted = false; // Reset the 'roundCompleted' variable
}, 3000);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
// Add the steering wheel to the game
var steeringWheel = game.addChild(new SteeringWheel());
steeringWheel.x = 0 + steeringWheel.width / 2;
steeringWheel.y = 2732 - steeringWheel.height / 2;
// Update function for the game
game.update = function () {
// Syncronise the car rotation to the steeringWheel rotation if the car is drifting
if (drifting) {
car.rotation = steeringWheel.rotation;
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
}
// Check if car intersects with the tree
if (car.lastWasIntersecting === false && car.intersects(tree)) {
console.log("Car intersects with the tree");
}
car.lastWasIntersecting = car.intersects(tree);
tree.update();
road.update();
// Check if car reached the center of the screen on the X coordinate
if (car.lastX <= 1024 && car.x > 1024) {
console.log("Car reached the center of the screen on the X coordinate");
}
car.lastX = car.x; // Track last X position for optimization
// Check if car reached the bottom of the screen on the Y coordinate
if (car.lastY <= 2732 && car.y > 2732) {
console.log("Car reached the bottom of the screen on the Y coordinate");
}
// Check if car reached a specific X, Y coordinate
if (car.lastY <= 1366 && car.y > 1366 && car.lastX <= 1024 && car.x > 1024) {
console.log("Car reached the specific X, Y coordinate");
}
car.lastY = car.y; // Track last Y position for optimization
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (obj.target === handbrake) {
road.speed = 0; // Stop the road movement
tree.speed = 0; // Stop the tree movement
drifting = false; // Stop the car from drifting
LK.stopMusic(); // Stop the drift sound
}
};
// Add the handbrake to the game
var handbrake = game.addChild(LK.getAsset('handbrake', {
anchorX: 0.5,
anchorY: 0.5
}));
handbrake.x = 2048 - handbrake.width / 2;
handbrake.y = 2732 - handbrake.height / 2;
game.up = function (x, y, obj) {
if (obj.target === handbrake) {
road.speed = 4; // Resume the road movement
tree.speed = 4; // Resume the tree movement
drifting = true; // Allow the car to drift again
LK.playMusic('drift', {
loop: true
}); // Play the drift sound in loop
}
};