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Ensure the steeringWheel controll zone cannot cover the handbrake touching zone
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Modify this stopping event to this: only stop while player pressing the handbrake asset.
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Stop the loaing if car drifting next to the tree
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Fix it to stop
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Ensure Stop the road and tree movement while player pressing handbrake
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Stop the road and tree movement if player pressing handbrake
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Avoid The car rotation event on handbrake asset
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Fix it
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Then Do It!
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Avoid lags!
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Add click event to the handbrake
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === handbrake) {' Line Number: 159
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Repair this bug
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REMOVE SNOWPARTICLES FROM THE GAME
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AVOID LAGS
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IF PLAYER PRESS THE HANDBRAKE THEN STOP THE ROAD MOVEMENT AND THE TREE MOVEMENT FOR THIS TIME.
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STILL NOT WORKING THE HANDBRAKE
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Please fix the bug: 'TypeError: obj.event is undefined' in or related to this line: 'if (obj.event.target === handbrake) {' Line Number: 170
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still not working
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but this is not working at now
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still not working
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Stop the road and tree movements while the player pressing the handbrake asset
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Please fix the bug: 'car is undefined' in or related to this line: 'car.lastX = car.x;' Line Number: 148
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do it
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fix the handbrake issue
===================================================================
--- original.js
+++ change.js
@@ -28,11 +28,14 @@
x: -50
});
self.speed = 4;
self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
+ if (self.speed !== 0) {
+ // Only update position if speed is not zero
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
+ }
}
};
});
// SnowParticle class to represent the snow particles
@@ -43,11 +46,14 @@
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
+ if (self.speed !== 0) {
+ // Only update position if speed is not zero
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
+ }
}
};
});
// SteeringWheel class to represent the steering wheel
@@ -83,12 +89,15 @@
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
- self.lightsOn = false;
+ if (self.speed !== 0) {
+ // Only update position if speed is not zero
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
+ self.lightsOn = false;
+ }
}
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn) {
// Delay the first tree by 3 seconds