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Ensure the steeringWheel controll zone cannot cover the handbrake touching zone
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Modify this stopping event to this: only stop while player pressing the handbrake asset.
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Stop the loaing if car drifting next to the tree
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Fix it to stop
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Ensure Stop the road and tree movement while player pressing handbrake
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Stop the road and tree movement if player pressing handbrake
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Avoid The car rotation event on handbrake asset
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Fix it
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Then Do It!
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Avoid lags!
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Add click event to the handbrake
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === handbrake) {' Line Number: 159
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Repair this bug
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REMOVE SNOWPARTICLES FROM THE GAME
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AVOID LAGS
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IF PLAYER PRESS THE HANDBRAKE THEN STOP THE ROAD MOVEMENT AND THE TREE MOVEMENT FOR THIS TIME.
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STILL NOT WORKING THE HANDBRAKE
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Please fix the bug: 'TypeError: obj.event is undefined' in or related to this line: 'if (obj.event.target === handbrake) {' Line Number: 170
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still not working
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but this is not working at now
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still not working
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Stop the road and tree movements while the player pressing the handbrake asset
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Please fix the bug: 'car is undefined' in or related to this line: 'car.lastX = car.x;' Line Number: 148
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do it
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fix the handbrake issue
===================================================================
--- original.js
+++ change.js
@@ -157,8 +157,9 @@
if (obj.target === handbrake) {
road.speed = 0; // Stop the road movement
tree.speed = 0; // Stop the tree movement
drifting = false; // Stop the car from drifting
+ LK.stopMusic(); // Stop the drift sound
}
};
// Add the handbrake to the game
var handbrake = game.addChild(LK.getAsset('handbrake', {
@@ -171,7 +172,9 @@
if (obj.target === handbrake) {
road.speed = 4; // Resume the road movement
tree.speed = 4; // Resume the tree movement
drifting = true; // Allow the car to drift again
+ LK.playMusic('drift', {
+ loop: true
+ }); // Play the drift sound in loop
}
- LK.stopMusic(); // Stop the drift sound
};
\ No newline at end of file