User prompt
Stop the road and tree movements while the player presses the handbrake
User prompt
add click event to the handbrake.
User prompt
You did the task wrong because you confused the steering wheel with the handbrake. I said stop the road and tree movements when the player presses the handbrake, not the steering wheel!
User prompt
stop the road and the tree movement while player pressing the handbrake.
User prompt
Modify this command to this: If player dont pressing the steeringwheel asset, then the steeringwheel not works to rotation. Dont stop the road and the tree movement if player pressing the steeringwheel.
User prompt
Stop the road and tree from moving when the player is pressing the handbrake asset.
User prompt
do not stop the road and the tree if player press on the steerinweel
User prompt
the steeringwheel only works when th player pressing it
User prompt
Do not stop the road and tree
User prompt
Fix this issue
User prompt
You should syncronise the car rotation to the steeringWheel rotation. If player rotate the steeringWheel then yo should rotate the car to the same direction
User prompt
Remove from the code stop the road and the trees to click
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 140
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 132
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 132
User prompt
Dont stop the road and tree if player clicks on the road or steeringwheel
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 132
User prompt
Ensure that stop the map and the tree if player clicks the handbrake asset.
User prompt
Ensure that only stop the map and the tree if player pressing the handbrake asset.
User prompt
Why not working the handbrake? Fix it
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'handbrake.down = function (x, y, obj) {' Line Number: 132
User prompt
Ensure that the map and the tree is only stop if player press on the handbrake asset
User prompt
Add handbrake asset to the right bottom of the map.
User prompt
Move only the steeringWheel asset tobthe left bottom corner of the map.
User prompt
You should syncronise the car rotation to the steeringWheel rotation.
/****
* Classes
****/
// Bulb class to represent the bulb on the tree
var Bulb = Container.expand(function () {
var self = Container.call(this);
var bulbGraphics = self.attachAsset('bulb', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: -50
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
// SteeringWheel class to represent the steering wheel
var SteeringWheel = Container.expand(function () {
var self = Container.call(this);
var steeringWheelGraphics = self.attachAsset('steeringWheel', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn) {
// Delay the first tree by 3 seconds
LK.setTimeout(function () {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
bulb.y = 0;
self.lightsOn = true; // Set the lightsOn variable to true
roundCompleted = false; // Reset the 'roundCompleted' variable
}, 3000);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - steeringWheel.y, x - steeringWheel.x); // Calculate angle between steering wheel and current mouse position
steeringWheel.rotation = angle - Math.PI / 2; // Adjust steering wheel rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
// Add the steering wheel to the game
var steeringWheel = game.addChild(new SteeringWheel());
steeringWheel.x = 1024;
steeringWheel.y = 1366 + 444 - 200;
// Update function for the game
game.update = function () {
// Check if the car is drifting
if (drifting) {
// Do not update the tree and road
tree.speed = 0;
road.speed = 0;
// Syncronise the car rotation to the steeringWheel rotation
car.rotation = steeringWheel.rotation;
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
} else {
tree.speed = 4;
road.speed = 4;
}
tree.update();
road.update();
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = steeringWheel; // Set the steering wheel as the node to be dragged
drifting = true; // Set the drifting variable to true
LK.playMusic('drift', {
loop: true
}); // Play the drift sound in loop
};
game.up = function (x, y, obj) {
drifting = false; // Set the drifting variable to false
LK.stopMusic(); // Stop the drift sound
};