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modify the controll from directly to rotation by steeringWheel asset
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play drift sound in loop
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I said delay with the first tree by 3 seconds
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Not working
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If the car touch the center of the tree the it is game over
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Repair this bug
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 135
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Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 134
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Wait with the first tree loading by 3 seconds
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If the car touch the tree the game is over
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Freezing the road and tree movement while the car is drifting
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Freezing the road and tree movement while the car is upper than the half of the map
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Freezing the road and tree movement while the car is on the half of the map
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Full Stop the road and tree movement while the car is rech the half of the map
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You still not stop them. Why? Repair this bug
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Full stop for this time
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Stop road and tree movement while car is next the tree
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Do not stop the road and the tree if player clicks
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do not load bulb the next tree, only just the finished
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wait with the bulb until the car finished it with drift
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put it onto the finished tree not the next one!
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put it onto the previous one not the next one!
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but not onto the next one!
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do it
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add a check to avoid that new loaded trees without bulb
===================================================================
--- original.js
+++ change.js
@@ -120,10 +120,12 @@
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
- tree.update();
- road.update();
+ if (!roundCompleted) {
+ tree.update();
+ road.update();
+ }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);