User prompt
modify the controll from directly to rotation by steeringWheel asset
User prompt
play drift sound in loop
User prompt
I said delay with the first tree by 3 seconds
User prompt
Not working
User prompt
If the car touch the center of the tree the it is game over
User prompt
Repair this bug
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 135
User prompt
Please fix the bug: 'ReferenceError: tree is not defined' in or related to this line: 'if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {' Line Number: 134
User prompt
Wait with the first tree loading by 3 seconds
User prompt
If the car touch the tree the game is over
User prompt
Freezing the road and tree movement while the car is drifting
User prompt
Freezing the road and tree movement while the car is upper than the half of the map
User prompt
Freezing the road and tree movement while the car is on the half of the map
User prompt
Full Stop the road and tree movement while the car is rech the half of the map
User prompt
You still not stop them. Why? Repair this bug
User prompt
Full stop for this time
User prompt
Stop road and tree movement while car is next the tree
User prompt
Do not stop the road and the tree if player clicks
User prompt
do not load bulb the next tree, only just the finished
User prompt
wait with the bulb until the car finished it with drift
User prompt
put it onto the finished tree not the next one!
User prompt
put it onto the previous one not the next one!
User prompt
but not onto the next one!
User prompt
do it
User prompt
add a check to avoid that new loaded trees without bulb
/****
* Classes
****/
// Bulb class to represent the bulb on the tree
var Bulb = Container.expand(function () {
var self = Container.call(this);
var bulbGraphics = self.attachAsset('bulb', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: -0.333
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: -50
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
}
};
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 4;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
// Add a bulb to the tree only if the car has completed a round around the tree and the lights are not already on
if (roundCompleted && !self.lightsOn && self.y < 2732 && self.y > 0) {
var bulb = self.addChild(new Bulb());
bulb.x = 0;
bulb.y = 0;
roundCompleted = false; // Reset the 'roundCompleted' variable
self.lightsOn = true; // Set the lightsOn variable to true
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.move = function (x, y, obj) {
if (dragNode) {
var angle = Math.atan2(y - dragNode.y, x - dragNode.x); // Calculate angle between car and current mouse position
dragNode.rotation = angle - Math.PI / 2; // Adjust car rotation to face the drag direction correctly
}
};
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
// Define a variable to track if the car is drifting or not
var drifting = false;
// Define a variable to track if the car has completed a round around the tree
var roundCompleted = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
// Update function for the game
game.update = function () {
// Check if the car is drifting
if (drifting) {
// Do not update the tree and road
tree.speed = 0;
road.speed = 0;
// Check if the car has completed a round around the tree
if (car.y <= tree.y + tree.height && car.y >= tree.y - tree.height && car.x <= tree.x + tree.width && car.x >= tree.x - tree.width) {
roundCompleted = true;
}
} else {
tree.speed = 4;
road.speed = 4;
}
tree.update();
road.update();
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = car; // Set the car as the node to be dragged
drifting = true; // Set the drifting variable to true
};
game.up = function (x, y, obj) {
drifting = false; // Set the drifting variable to false
};