User prompt
Add a check to ensure the bulb is only added to that tree which the car has already gone around
User prompt
only put a bulb on the tree that the car has already gone around. do not put it on the freshly loaded tree yet.
User prompt
Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'if (self.y <= tree.y + tree.height && self.y >= tree.y - tree.height && self.x <= tree.x + tree.width && self.x >= tree.x - tree.width) {' Line Number: 136
User prompt
only put a bulb on the tree that the car has already gone around. do not put it on the freshly loaded tree yet.
User prompt
add a bulb asset onto the tree asset if the car is finished a round on the tree
User prompt
add bulbs asset on the tree asset if the car is finished a round on the tree
User prompt
ensure that bulbs asset shows on the tree asset if the car is finish a round on the tree
User prompt
remove snowparitcel from the map
User prompt
do it
User prompt
ensure that snowparticls always follows the car in movement
User prompt
move the road asset left by 50 units
User prompt
just for the drifting time, not fo the game
User prompt
you not stopping them fully for this time
User prompt
add animated wheeltrack effect to the game and ensur ets coming from under the car bottom and growing to the bottom of the map, then hide it
User prompt
wheeltrack always heading from the car bottom to the bottom of the map direction
User prompt
wheeltrack always should follow the car
User prompt
add wheeltrack effect behind the car and ensure that always follow the car in all directions
User prompt
add wheeltrack effect behind the car and ensure that always follow the car in all directions
User prompt
i said than stop entirely for this time not just slow down!
User prompt
stop entirelly the road and tree moving while the car is next to the tree or above the tree
User prompt
move up the car by 200 units
User prompt
move up the car by 123 units
User prompt
move up the car by 100 units
User prompt
move up the car by 222 units
User prompt
Speed up the road and tree loading speed
===================================================================
--- original.js
+++ change.js
@@ -89,8 +89,10 @@
tree.x = 1024;
tree.y = 1366;
// Define dragNode in the global scope
var dragNode = null;
+// Define a variable to track if the car is drifting or not
+var drifting = false;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444 - 200;
@@ -104,19 +106,19 @@
snowParticles.push(snowParticle);
}
// Update function for the game
game.update = function () {
- // Check if the car is next to or above the tree
- if (car.y <= tree.y + tree.height && car.y + car.height >= tree.y) {
+ // Check if the car is drifting
+ if (drifting) {
// Do not update the tree and road
tree.speed = 0;
road.speed = 0;
} else {
tree.speed = 4;
road.speed = 4;
- tree.update();
- road.update();
}
+ tree.update();
+ road.update();
// Update snow particles
for (var i = 0; i < snowParticles.length; i++) {
snowParticles[i].update();
snowParticles[i].x = car.x + Math.random() * 200 - 100; // Random x position around the car
@@ -126,6 +128,9 @@
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);
dragNode = car; // Set the car as the node to be dragged
+ drifting = true; // Set the drifting variable to true
};
-game.up = function (x, y, obj) {};
\ No newline at end of file
+game.up = function (x, y, obj) {
+ drifting = false; // Set the drifting variable to false
+};
\ No newline at end of file