User prompt
stop entirelly the road and tree moving while the car is next to the tree or above the tree
User prompt
not the car but the tree and the road loading for this time!
User prompt
Stop only when the car is reach next to the tree
User prompt
stop entirelly the road and tree moving while the rotation around the tree
User prompt
if the car drifting aroun the tree then stop loading the road and stop tree movement
User prompt
stop entirelly the road and tree moving while the car is drifting
User prompt
stop the road loading while the car is drifting
User prompt
do it
User prompt
remove neonlight from the game
User prompt
Please fix the bug: 'car is undefined' in or related to this line: 'neonLight.x = car.x;' Line Number: 118
User prompt
ensure that the neonlight cannot cover the car, because the car is above the neonlight in display order
User prompt
Move the center of the neonlight under the centerpoint of the car
User prompt
Move up the center of the neonlight under the centerpoint of the car
User prompt
move up the neonlight by 100 units
User prompt
even if the car is driving around
User prompt
ensure that the neonlight always under the car
User prompt
do it
User prompt
wrap the car around with Christmas lights that light up
User prompt
wrap the car around with Christmas lights that light up
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 90
User prompt
the rotation should be countinously by mouse click and drag
User prompt
still not good
User prompt
its not working well
User prompt
it starts to rotate the car in the direction the player clicked
User prompt
rotate the car around the anchor point when the player clicks
===================================================================
--- original.js
+++ change.js
@@ -25,8 +25,23 @@
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
+// SnowParticle class to represent the snow particles
+var SnowParticle = Container.expand(function () {
+ var self = Container.call(this);
+ var snowParticleGraphics = self.attachAsset('snowParticle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
+ }
+ };
+});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
@@ -78,12 +93,29 @@
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444;
+// Create an array to store snow particles
+var snowParticles = [];
+// Add snow particles to the game
+for (var i = 0; i < 100; i++) {
+ var snowParticle = game.addChild(new SnowParticle());
+ snowParticle.x = car.x + Math.random() * 200 - 100; // Random x position around the car
+ snowParticle.y = car.y + Math.random() * 200 - 100; // Random y position around the car
+ snowParticles.push(snowParticle);
+}
// Update function for the game
game.update = function () {
tree.update();
- road.update();
+ if (!dragNode) {
+ road.update();
+ }
+ // Update snow particles
+ for (var i = 0; i < snowParticles.length; i++) {
+ snowParticles[i].update();
+ snowParticles[i].x = car.x + Math.random() * 200 - 100; // Random x position around the car
+ snowParticles[i].y = car.y + car.height / 2 + Math.random() * 200 - 100; // Random y position around the back of the car
+ }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
console.log("Game was clicked at", x, y);