User prompt
modify this anchor point to in front of the car by 200 units.
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Now you did everything but what I asked you to do...
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do it
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Please fix the bug: 'TypeError: car.contains is not a function' in or related to this line: 'if (car.contains(game_position.x, game_position.y)) {' Line Number: 123
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add to the car drift effect if player clicks on it
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not working
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ensure car is turn around and drift if player clicks and drag it
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add car sway around if the player clicks and drag it by the mouse movement
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Ensure if player clicks on the car and drag it to one of the sides the car is drifting in a big round
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Add to the game click event
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Update snow particles to follow the back of the car asset
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i said the back of the car nt the center of the car
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ensure snow particles is always always follows the back of the car
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Add snowdust effect from lot of little snowparticles behind the car
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Add snowdust effect under the car and next to the car
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Add snowdust effect behind the car
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add animated snowdrift effect to the game from snow particles
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add snow particles to the car
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move down the car asset by 444 units
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move down the car asset by 333 units
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move down the car asset by 200 units
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Add car asset to the center of the map.
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remove car from logic
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move the car left by 500 units
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Rotate the car right by 90 degrees
===================================================================
--- original.js
+++ change.js
@@ -25,20 +25,20 @@
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
-// SnowDust class to represent the snow dust effect behind the car
+// SnowDust class to represent the snow dust effect
var SnowDust = Container.expand(function () {
var self = Container.call(this);
- var snowDustGraphics = self.attachAsset('snowParticle', {
+ var dustGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
- self.y = -50 / 4; // Decrease the distance between two snow particles to half the current distance
+ self.y = -50 / 4; // Reset the position of the snow dust to the top of the screen
}
};
});
// Tree class to represent the pine tree
@@ -86,17 +86,20 @@
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444;
-// Create an instance of the SnowDust and add it to the game
-var snowDust = game.addChild(new SnowDust());
-snowDust.x = car.x;
-snowDust.y = car.y - car.height / 2; // Position the snow dust at the back of the car
+// Create an instance of the snow dust and add it under the car
+var snowDustUnder = game.addChild(new SnowDust());
+snowDustUnder.x = car.x;
+snowDustUnder.y = car.y + car.height / 2;
+// Create an instance of the snow dust and add it next to the car
+var snowDustNext = game.addChild(new SnowDust());
+snowDustNext.x = car.x + car.width / 2;
+snowDustNext.y = car.y;
// Update function for the game
game.update = function () {
tree.update();
road.update();
- snowDust.update(); // Update the position of the snow dust
};
// Event listeners for touch controls
game.down = function (x, y, obj) {};
game.up = function (x, y, obj) {};
\ No newline at end of file