User prompt
modify this anchor point to in front of the car by 200 units.
User prompt
Now you did everything but what I asked you to do...
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do it
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Please fix the bug: 'TypeError: car.contains is not a function' in or related to this line: 'if (car.contains(game_position.x, game_position.y)) {' Line Number: 123
User prompt
add to the car drift effect if player clicks on it
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not working
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ensure car is turn around and drift if player clicks and drag it
User prompt
add car sway around if the player clicks and drag it by the mouse movement
User prompt
Ensure if player clicks on the car and drag it to one of the sides the car is drifting in a big round
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Add to the game click event
User prompt
Update snow particles to follow the back of the car asset
User prompt
i said the back of the car nt the center of the car
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ensure snow particles is always always follows the back of the car
User prompt
Add snowdust effect from lot of little snowparticles behind the car
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Add snowdust effect under the car and next to the car
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Add snowdust effect behind the car
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add animated snowdrift effect to the game from snow particles
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add snow particles to the car
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move down the car asset by 444 units
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move down the car asset by 333 units
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move down the car asset by 200 units
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Add car asset to the center of the map.
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remove car from logic
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move the car left by 500 units
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Rotate the car right by 90 degrees
===================================================================
--- original.js
+++ change.js
@@ -28,17 +28,17 @@
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
- var particleGraphics = self.attachAsset('snowParticle', {
+ var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2;
+ self.speed = Math.random() * 2 + 1; // Random speed for each snow particle
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
- self.y = -50 / 4; // Reset the position of the snow particle to the top of the screen
+ self.y = -50; // Reset the position to the top when it goes off screen
}
};
});
// Tree class to represent the pine tree
@@ -86,15 +86,14 @@
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444;
-// Create an array to hold the snow particles
+// Create snow particles and add them to the game
var snowParticles = [];
-// Create 100 snow particles and add them to the game
for (var i = 0; i < 100; i++) {
var snowParticle = game.addChild(new SnowParticle());
- snowParticle.x = Math.random() * 2048; // Random x position across the width of the game
- snowParticle.y = Math.random() * 2732; // Random y position across the height of the game
+ snowParticle.x = Math.random() * 2048; // Random x position for each snow particle
+ snowParticle.y = Math.random() * 2732; // Random y position for each snow particle
snowParticles.push(snowParticle);
}
// Update function for the game
game.update = function () {
@@ -106,5 +105,6 @@
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {};
-game.up = function (x, y, obj) {};
\ No newline at end of file
+game.up = function (x, y, obj) {};
+;
\ No newline at end of file