User prompt
modify this anchor point to in front of the car by 200 units.
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Now you did everything but what I asked you to do...
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do it
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Please fix the bug: 'TypeError: car.contains is not a function' in or related to this line: 'if (car.contains(game_position.x, game_position.y)) {' Line Number: 123
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add to the car drift effect if player clicks on it
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not working
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ensure car is turn around and drift if player clicks and drag it
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add car sway around if the player clicks and drag it by the mouse movement
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Ensure if player clicks on the car and drag it to one of the sides the car is drifting in a big round
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Add to the game click event
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Update snow particles to follow the back of the car asset
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i said the back of the car nt the center of the car
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ensure snow particles is always always follows the back of the car
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Add snowdust effect from lot of little snowparticles behind the car
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Add snowdust effect under the car and next to the car
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Add snowdust effect behind the car
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add animated snowdrift effect to the game from snow particles
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add snow particles to the car
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move down the car asset by 444 units
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move down the car asset by 333 units
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move down the car asset by 200 units
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Add car asset to the center of the map.
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remove car from logic
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move the car left by 500 units
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Rotate the car right by 90 degrees
/**** * Classes ****/ // Car class to represent the car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Road class to represent the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two roads to half the current distance } }; }); // SnowParticle class to represent the snow particles var SnowParticle = Container.expand(function () { var self = Container.call(this); var snowParticleGraphics = self.attachAsset('snowParticle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed for each snow particle self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50; // Reset the position to the top when it goes off screen } }; }); // Tree class to represent the pine tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.lightsOn = false; self.speed = 2; // Function to turn on the lights self.turnOnLights = function () { if (!self.lightsOn) { self.lightsOn = true; LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light } }; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two trees to half the current distance self.lightsOn = false; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var road = game.addChild(new Road()); road.x = 1024; road.y = 1366; var tree = game.addChild(new Tree()); tree.x = 1024; tree.y = 1366; // Create an instance of the car and add it to the game var car = game.addChild(new Car()); car.x = 1024; car.y = 1366 + 444; // Create snow particles and add them to the game var snowParticles = []; for (var i = 0; i < 100; i++) { var snowParticle = game.addChild(new SnowParticle()); snowParticle.x = Math.random() * 2048; // Random x position for each snow particle snowParticle.y = Math.random() * 2732; // Random y position for each snow particle snowParticles.push(snowParticle); } // Update function for the game game.update = function () { tree.update(); road.update(); // Update each snow particle for (var i = 0; i < snowParticles.length; i++) { snowParticles[i].update(); } }; // Event listeners for touch controls game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; ;
===================================================================
--- original.js
+++ change.js
@@ -28,17 +28,17 @@
});
// SnowParticle class to represent the snow particles
var SnowParticle = Container.expand(function () {
var self = Container.call(this);
- var particleGraphics = self.attachAsset('snowParticle', {
+ var snowParticleGraphics = self.attachAsset('snowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2;
+ self.speed = Math.random() * 2 + 1; // Random speed for each snow particle
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
- self.y = -50 / 4; // Reset the position of the snow particle to the top of the screen
+ self.y = -50; // Reset the position to the top when it goes off screen
}
};
});
// Tree class to represent the pine tree
@@ -86,15 +86,14 @@
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444;
-// Create an array to hold the snow particles
+// Create snow particles and add them to the game
var snowParticles = [];
-// Create 100 snow particles and add them to the game
for (var i = 0; i < 100; i++) {
var snowParticle = game.addChild(new SnowParticle());
- snowParticle.x = Math.random() * 2048; // Random x position across the width of the game
- snowParticle.y = Math.random() * 2732; // Random y position across the height of the game
+ snowParticle.x = Math.random() * 2048; // Random x position for each snow particle
+ snowParticle.y = Math.random() * 2732; // Random y position for each snow particle
snowParticles.push(snowParticle);
}
// Update function for the game
game.update = function () {
@@ -106,5 +105,6 @@
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {};
-game.up = function (x, y, obj) {};
\ No newline at end of file
+game.up = function (x, y, obj) {};
+;
\ No newline at end of file