User prompt
move the car left by 300 units
User prompt
move the car to the center of the map
User prompt
rotate the car right by 90 degrees
User prompt
Move the car 200 units from the center of rotation
User prompt
move the car down by 333 units
User prompt
Move the car 222 units from the center of rotation.
User prompt
Stop the loading of the map while the car is drifting around the tree
User prompt
pause the loading of the map while the car is drifting
User prompt
Move the car 300 units from the center of rotation
User prompt
Move the car 333 units from the center of rotation
User prompt
Move the car 200 units from the center of rotation
User prompt
Move the car to the downer half of the map
User prompt
Add headlight effect to the car nose
User prompt
Add headlight event to the car
User prompt
Add headlight effect to the car
User prompt
add headlight to the car
User prompt
add to the map animated water ripples effect
User prompt
Load the road in loop
User prompt
Load the map in loop
User prompt
At now the car is just turn around not drifting
User prompt
Resize the road asset to the original
User prompt
Do it
User prompt
Load the road countinously without break
User prompt
Fix it
User prompt
Ensure that the road loop is countinous without blackholes
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class to represent the BMW car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.angle = 0;
// Update function to move the car in a circular path
self.update = function () {
self.angle -= self.speed * 0.01; // Change the direction to be based on the car's back
self.x = 1024 + 300 * Math.cos(self.angle);
self.y = 1366 + 300 * Math.sin(self.angle);
carGraphics.rotation = self.angle; // Rotate the car angle when it spins around the tree
};
});
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 2;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var roads = [];
for (var i = 0; i < 5; i++) {
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366 - i * road.height;
roads.push(road);
}
var car = game.addChild(new Car());
var tree = game.addChild(new Tree());
// Position the tree at the center of the screen
tree.x = 1024;
tree.y = 1366;
// Position the car at the center bottom of the screen
car.x = 1024;
car.y = 2732 - car.height / 2;
// Update function for the game
game.update = function () {
car.update();
tree.update();
// Update the position of each road instance
for (var i = 0; i < roads.length; i++) {
roads[i].y += 2;
// Loop the road
if (roads[i].y > 2732) {
roads[i].y = roads[(i + roads.length - 1) % roads.length].y - roads[i].height + 2;
}
}
// Check if the car has completed a full circle around the tree
if (Math.abs(car.angle - 2 * Math.PI) < 0.1) {
tree.turnOnLights();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
// Start car movement when the screen is touched
car.speed = 2.5;
};
game.up = function (x, y, obj) {
// Stop car movement when the touch is released
car.speed = 0;
};