User prompt
move down the car asset by 444 units
User prompt
move down the car asset by 333 units
User prompt
move down the car asset by 200 units
User prompt
Add car asset to the center of the map.
User prompt
remove car from logic
User prompt
move the car left by 500 units
User prompt
Rotate the car right by 90 degrees
User prompt
move the car left by 300 units
User prompt
move the car to the center of the map
User prompt
rotate the car right by 90 degrees
User prompt
Move the car 200 units from the center of rotation
User prompt
move the car down by 333 units
User prompt
Move the car 222 units from the center of rotation.
User prompt
Stop the loading of the map while the car is drifting around the tree
User prompt
pause the loading of the map while the car is drifting
User prompt
Move the car 300 units from the center of rotation
User prompt
Move the car 333 units from the center of rotation
User prompt
Move the car 200 units from the center of rotation
User prompt
Move the car to the downer half of the map
User prompt
Add headlight effect to the car nose
User prompt
Add headlight event to the car
User prompt
Add headlight effect to the car
User prompt
add headlight to the car
User prompt
add to the map animated water ripples effect
User prompt
Load the road in loop
/****
* Classes
****/
// Car class to represent the car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Road class to represent the road
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two roads to half the current distance
}
};
});
// Tree class to represent the pine tree
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.lightsOn = false;
self.speed = 2;
// Function to turn on the lights
self.turnOnLights = function () {
if (!self.lightsOn) {
self.lightsOn = true;
LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light
}
};
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50 / 4; // Decrease the distance between two trees to half the current distance
self.lightsOn = false;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var road = game.addChild(new Road());
road.x = 1024;
road.y = 1366;
var tree = game.addChild(new Tree());
tree.x = 1024;
tree.y = 1366;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
car.y = 1366 + 444;
// Update function for the game
game.update = function () {
tree.update();
road.update();
};
// Event listeners for touch controls
game.down = function (x, y, obj) {};
game.up = function (x, y, obj) {}; ===================================================================
--- original.js
+++ change.js
@@ -70,9 +70,9 @@
tree.y = 1366;
// Create an instance of the car and add it to the game
var car = game.addChild(new Car());
car.x = 1024;
-car.y = 1366 + 333;
+car.y = 1366 + 444;
// Update function for the game
game.update = function () {
tree.update();
road.update();