User prompt
Slow down the player speed to half
User prompt
Slow down the cars moving to the hald of speed
User prompt
The car changes the direction of its rotation with every mouse click
User prompt
Decrease the distance between two trees to half the current distance
User prompt
Decrease the distance between two trees to half the current distance
User prompt
The distance between two trees should be half the current distance
User prompt
when 3 circle is done on a tree, then move slowly down the actual tree to the bottom of the track and load an other tree from the center top of map
User prompt
When the map is loaded to the game the car is starting from the center bottom of the map.
User prompt
Initialize the car at the center of the bottom of the track
User prompt
When the game is starting, the car starts from the center of the bottom of the track towards the tree.
Initial prompt
Christmas Drift
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Car class to represent the BMW car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.angle = 0; self.direction = 1; // Add a direction property // Update function to move the car in a circular path self.update = function () { self.angle += self.direction * self.speed * 0.01; // Use the direction property to determine the direction of rotation self.x = 1024 + 300 * Math.cos(self.angle); self.y = 1366 + 300 * Math.sin(self.angle); }; }); // Tree class to represent the pine tree var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.lightsOn = false; self.speed = 2; // Function to turn on the lights self.turnOnLights = function () { if (!self.lightsOn) { self.lightsOn = true; LK.effects.flashObject(self, 0xffff00, 1000); // Flash the tree with yellow light } }; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50 / 4; // Decrease the distance between two trees to half the current distance self.lightsOn = false; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var car = game.addChild(new Car()); var tree = game.addChild(new Tree()); // Position the tree at the center of the screen tree.x = 1024; tree.y = 1366; // Position the car at the center bottom of the screen car.x = 1024; car.y = 2732 - car.height / 2; // Update function for the game game.update = function () { car.update(); tree.update(); // Check if the car has completed a full circle around the tree if (Math.abs(car.angle - 2 * Math.PI) < 0.1) { tree.turnOnLights(); } }; // Event listeners for touch controls game.down = function (x, y, obj) { // Change the direction of rotation on mouse click car.direction *= -1; }; game.up = function (x, y, obj) { // Reset car speed when the touch is released car.speed = 5; };
===================================================================
--- original.js
+++ change.js
@@ -11,11 +11,12 @@
anchorY: 0.5
});
self.speed = 5;
self.angle = 0;
+ self.direction = 1; // Add a direction property
// Update function to move the car in a circular path
self.update = function () {
- self.angle += self.speed * 0.01;
+ self.angle += self.direction * self.speed * 0.01; // Use the direction property to determine the direction of rotation
self.x = 1024 + 300 * Math.cos(self.angle);
self.y = 1366 + 300 * Math.sin(self.angle);
};
});
@@ -73,10 +74,10 @@
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
- // Increase car speed when the screen is touched
- car.speed = 10;
+ // Change the direction of rotation on mouse click
+ car.direction *= -1;
};
game.up = function (x, y, obj) {
// Reset car speed when the touch is released
car.speed = 5;