User prompt
add customers one by one to make sure they keep distance between them
User prompt
add a gauge bar, below each player. it will decrease by time
User prompt
Please fix the bug: 'ReferenceError: safeDistance is not defined' in or related to this line: 'if (distance < safeDistance) {' Line Number: 68
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if a customer is too close to another customer when they stop moving, move it further
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mke sure there is more space between customers
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sun should move even slower
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add sun that slowly moves from right to left or left to right in the top of the screen
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for customer use randomly any of the customer assets
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create level 8 to 18 and all should be like level 7
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level 8 and up, will be the same as level 7, but will have 1 less second in the timer. So level 8 will have 19 seconds, level 9 18 seconds and so on.
User prompt
when level 7 is complete, restart level one but only with 10 seconds
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 424
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 424
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Reuse customer to improve performmnace
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Improve game performannce
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of null (setting 'visible')' in or related to this line: 'customer.orderBubble.visible = true;' Line Number: 353
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instead of destroying customer, re used them, and just make them invisible and have them start eh next level with ne requests
Code edit (1 edits merged)
Please save this source code
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make level up perfomnce better
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if customer dont need one of the items ,black it ouot
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Please fix the bug: 'ReferenceError: customer is not defined' in or related to this line: 'customer.levelTransitionStart = LK.ticks;' Line Number: 431
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iproove logic for interval an timwout calls
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stop timer when last customer order is complete
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do not remoe items from bottom on new level
===================================================================
--- original.js
+++ change.js
@@ -161,23 +161,8 @@
self.orderAsset.x = 0;
self.orderAsset.y -= 20;
}
});
-var Sun = Container.expand(function () {
- var self = Container.call(this);
- var sunGraphics = self.attachAsset('sun', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 0.5; // Speed of the sun's movement
- self.direction = Math.random() < 0.5 ? -1 : 1; // Randomly choose left or right direction
- self.update = function () {
- self.x += self.speed * self.direction;
- if (self.x < 0 || self.x > 2048) {
- self.direction *= -1; // Reverse direction if sun hits the screen edge
- }
- };
-});
/****
* Initialize Game
****/
@@ -212,19 +197,13 @@
});
game.addChild(backgroundBottom);
// Level class
//<Assets used in the game will automatically appear here>
-// Initialize and add sun to the game
-var sun = new Sun();
-sun.x = Math.random() < 0.5 ? 0 : 2048; // Start sun at either left or right edge
-sun.y = 100; // Position sun at the top of the screen
-game.addChild(sun);
// Initialize arrays and variables
var Level = function Level(levelNumber, customerCount, items) {
this.levelNumber = levelNumber;
this.customerCount = customerCount;
this.items = items;
- sun.update();
};
var selectedItem = null; // Variable to track the currently selected item
var currentLevel = null; // Variable to track the current level
var customers = [];
@@ -339,9 +318,9 @@
}
var customerAssets = ['customer', 'customer2', 'customer3', 'customer4'];
var randomAsset = customerAssets[Math.floor(Math.random() * customerAssets.length)];
var customer = new Customer(randomAsset);
- var safeDistance = 300; // Minimum distance between customers
+ var safeDistance = 500; // Minimum distance between customers
var validPosition = false;
while (!validPosition) {
customer.x = Math.random() * (2048 * 0.8) + 2048 * 0.1; // Spawn customers within the middle 80% of the screen
customer.y = Math.random() * (2200 - 646.4) + 646.4;
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.