User prompt
allways show the 4 items in the bottom of the screen
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make sure items are made visible on level start if any customer needs that item
User prompt
refactor items creation so that they dotn blink in the beginning of every level
User prompt
Please fix the bug: 'Uncaught ReferenceError: customerGraphics is not defined' in or related to this line: 'customer.shadow.y = customer.y + customerGraphics.height / 2;' Line Number: 351
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ensure shadows are correctly positioned
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clear cache after every level
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make sure all items required are displayed in the l evel
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (currentLevel.items.includes(item.type)) {' Line Number: 429
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only create items once on game start and reposition or hide depending on the level needs
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of null (setting 'visible')' in or related to this line: 'customer.orderBubble.visible = false;' Line Number: 345
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reuse customers intead of destroying them
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remove redundancies
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fix how items are created each level
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improve game perfromnace without afecting the core of the game
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fix items from blinking on every level start
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'createItemsAtBottom();' Line Number: 463
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refactor how items are created in the bottom of the screen
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improve game performance by reusing customers
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imrpove game performance by reusingcustomers
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make sure shadow is shown under customer
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Please fix the bug: 'TypeError: Cannot set properties of null (setting 'x')' in or related to this line: 'self.shadow.x = self.x;' Line Number: 54
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improve performance when a lot of customer are in screen by reusing customer
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refactor how items are recreated on level up
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fix items flickering when level up
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fix game performance
===================================================================
--- original.js
+++ change.js
@@ -339,11 +339,9 @@
customer.moveToPosition(Math.random() * (2048 * 0.8) + 2048 * 0.1, Math.random() * (2200 - 646.4) + 646.4);
}
// Function to create a new item
function createItem(type, x, y) {
- if (!currentLevel.items.includes(type)) {
- return;
- }
+ // Ensure items are always visible at the bottom of the screen
var item = new Item(type);
item.x = x;
item.y = y;
item.width = 260; // Increase width by 30%
@@ -416,16 +414,9 @@
inventoryItem.visible = true;
}
});
});
- // Show/hide items based on the current level
- items.forEach(function (item) {
- if (currentLevel.items.includes(item.getType())) {
- item.visible = true;
- } else {
- item.visible = false;
- }
- });
+ // Ensure items are always visible at the bottom of the screen
// Reset timer for the new level
levelTimer = 20;
timeTxt.setText('Time: ' + levelTimer);
LK.clearInterval(timerInterval);
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.