User prompt
wait for 1 second before showing levelup asset
User prompt
do not flicker items on bottom when a level starts
User prompt
add level up asset for 2 seconds when level up
User prompt
add alpha to bckgourund
User prompt
when level up wait for one second before playing music
Code edit (1 edits merged)
Please save this source code
User prompt
make icons int he bottom of the screen 30% bigger
Code edit (1 edits merged)
Please save this source code
User prompt
use game over sound when times up is shown
User prompt
show times up message for 2 seconds before game over. also when times up message is on, customers are not clickable anymore
User prompt
disable touch on screen when time is up
User prompt
if game over because time is over, then show asset timesup for one second and then game over
User prompt
set initial timer to 20
User prompt
time should start at 20 seconds
User prompt
make font more square
User prompt
remove background music
User prompt
play next level sound when moving to next level
User prompt
play backgroundmusic on game start
User prompt
play ordercomplete sound when an order is complete
User prompt
play tap sound when the customer or items are touched
User prompt
Please fix the bug: 'ReferenceError: backgroundMusic is not defined' in or related to this line: 'if (!backgroundMusic.playing) {' Line Number: 218
Code edit (1 edits merged)
Please save this source code
User prompt
make sure items in the bottom are equidistant from each other and the edge of the screen
User prompt
instead of diming an item when is selected in the bottom of the screen, increase its size
User prompt
items should not be dimmed
===================================================================
--- original.js
+++ change.js
@@ -373,58 +373,60 @@
if (nextLevelIndex < levels.length) {
LK.setTimeout(function () {
LK.getSound('nextlevel').play(); // Play next level sound when moving to the next level
}, 1000);
- var levelupAsset = LK.getAsset('levelup', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
- });
- game.addChild(levelupAsset);
LK.setTimeout(function () {
- levelupAsset.destroy();
- currentLevel = levels[nextLevelIndex];
- // Clear current customers and items
- for (var i = 0; i < customers.length; i++) {
- customers[i].destroy();
- }
- customers = [];
- for (var i = 0; i < items.length; i++) {
- items[i].visible = false;
- }
- // Create new customers and items for the next level
- for (var i = 0; i < currentLevel.customerCount; i++) {
- createCustomer();
- }
- var totalItems = currentLevel.items.length;
- var spacing = (2048 - totalItems * 200) / (totalItems + 1);
- for (var i = 0; i < totalItems; i++) {
- createItem(currentLevel.items[i], spacing + i * (200 + spacing) + 100, 2732 - 200);
- }
- // Reset timer for the new level
- levelTimer = 20;
- timeTxt.setText('Time: ' + levelTimer);
- LK.clearInterval(timerInterval);
- timerInterval = LK.setInterval(function () {
- if (levelTimer > 0) {
- levelTimer--;
- timeTxt.setText('Time: ' + levelTimer);
- } else {
- // Handle level timeout (e.g., end game or move to next level)
- LK.clearInterval(timerInterval);
- var timesupAsset = LK.getAsset('timesup', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
- });
- game.addChild(timesupAsset);
- LK.setTimeout(function () {
- timesupAsset.destroy();
- LK.showGameOver();
- }, 1000);
+ var levelupAsset = LK.getAsset('levelup', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ game.addChild(levelupAsset);
+ LK.setTimeout(function () {
+ levelupAsset.destroy();
+ currentLevel = levels[nextLevelIndex];
+ // Clear current customers and items
+ for (var i = 0; i < customers.length; i++) {
+ customers[i].destroy();
}
+ customers = [];
+ for (var i = 0; i < items.length; i++) {
+ items[i].visible = false;
+ }
+ // Create new customers and items for the next level
+ for (var i = 0; i < currentLevel.customerCount; i++) {
+ createCustomer();
+ }
+ var totalItems = currentLevel.items.length;
+ var spacing = (2048 - totalItems * 200) / (totalItems + 1);
+ for (var i = 0; i < totalItems; i++) {
+ createItem(currentLevel.items[i], spacing + i * (200 + spacing) + 100, 2732 - 200);
+ }
+ // Reset timer for the new level
+ levelTimer = 20;
+ timeTxt.setText('Time: ' + levelTimer);
+ LK.clearInterval(timerInterval);
+ timerInterval = LK.setInterval(function () {
+ if (levelTimer > 0) {
+ levelTimer--;
+ timeTxt.setText('Time: ' + levelTimer);
+ } else {
+ // Handle level timeout (e.g., end game or move to next level)
+ LK.clearInterval(timerInterval);
+ var timesupAsset = LK.getAsset('timesup', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ game.addChild(timesupAsset);
+ LK.setTimeout(function () {
+ timesupAsset.destroy();
+ LK.showGameOver();
+ }, 1000);
+ }
+ }, 1000);
}, 1000);
}, 1000);
}
} else if (LK.ticks % 300 == 0) {
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.