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shadow should be a property of the customer and not a separate entity
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 169
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add shadows to the customer entity
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 163
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 162
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istead of destroying customers, re use them
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make sure shadows are only created on a customer and not alone
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make shadows creation and eleteion more performant
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destroy all shadows that do not bleong to a customer
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make sure shadows are properly destroyed with player
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Ensure that shadows are properly destroyed when their corresponding customers are destroyed
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Remove event listeners when they are no longer needed
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Properly manage timers and intervals, ensuring they are cleared when no longer needed
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- Optimize the update function to minimize computational complexity.
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- Ensure that objects are properly destroyed and removed when they are no longer needed.
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make sure shadows are only created when a customer is created
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for score use lk scoe
Code edit (1 edits merged)
Please save this source code
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double the size of frefreshment in invetory
Code edit (1 edits merged)
Please save this source code
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make refreshment asset keep its original dimension on the inventoyr
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make bubbles a little transparent
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 425
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 425
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keep track of all the customers loctaions per level to make sure they keep distance from each other
===================================================================
--- original.js
+++ change.js
@@ -308,11 +308,9 @@
// Wait for one second and then destroy the customer and order bubble
LK.setTimeout(function () {
LK.clearInterval(spinInterval);
customer.orderBubble.destroy();
- customer.shadow.visible = false;
- shadowPool.push(customer.shadow);
- customer.shadow.destroy();
+ // Shadow is now a property of the customer, no need to destroy it separately
customer.visible = false;
customerPool.push(customer);
}, 1000);
// Check if all orders are fulfilled
@@ -377,20 +375,9 @@
});
customers.push(customer);
customer.rotation = 0;
game.addChild(customer);
- game.addChild(customer.shadow);
- if (shadowPool.length > 0) {
- customer.shadow = shadowPool.pop();
- } else {
- customer.shadow = LK.getAsset('shadow', {
- anchorX: 0.5,
- anchorY: 0
- });
- customer.shadow.alpha = 0.5;
- }
- customer.shadow.y = customer.height / 2;
- game.addChild(customer.shadow);
+ // Shadow is now a property of the customer, no need to add it separately
game.addChild(customer.orderBubble);
customer.x = Math.random() < 0.5 ? -200 : 2048 + 200; // Spawn customers from left or right side of the screen
customer.y = Math.random() * (2200 - 646.4) + 646.4;
customer.moveToPosition(Math.random() * (2048 * 0.8) + 2048 * 0.1, Math.random() * (2200 - 646.4) + 646.4);
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.