User prompt
timer should start in 20 seconds
User prompt
move level to the left corner and in the right put a timer. each level will have a timer countdown
User prompt
add 5 levels more
User prompt
when order is complete, hide bubble and shadow
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var progressBar = LK.getAsset('gaugeBar', {' Line Number: 198
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var progressBar = LK.getAsset('gaugeBar', {' Line Number: 198
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add a progres bar below the top background
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aligne inventory items to be equidistant from each other and the sides
User prompt
make inventory items 30% bigger
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move items inside of customer bubble 20 pixels up
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make bubble transparent
Code edit (1 edits merged)
Please save this source code
User prompt
make sure after level 1 is complete we move to level2
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show inventoy all the time with all the items, resfreshmet, icecream, snacks and umbrella
User prompt
every level show all the items availabe in the bottom
User prompt
show all items in the bottom on game start
User prompt
add transaperncy to bubble
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move items inside buble 20 pixels up
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move item on bubble 20 pixels up
User prompt
show all items in inventroy bottom all the time
User prompt
add trasnparecny to bottom backtorund
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add transparecny to top background
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make sure bubble is positioned on top of customer
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move bubble closer to customer
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 169
===================================================================
--- original.js
+++ change.js
@@ -317,9 +317,9 @@
if (!game.startTime) {
game.startTime = Date.now();
}
var elapsedTime = Math.floor((Date.now() - game.startTime) / 1000);
- var remainingTime = 60 - elapsedTime;
+ var remainingTime = 20 - elapsedTime;
timerTxt.setText('Time: ' + remainingTime);
if (remainingTime <= 0) {
LK.showGameOver();
return;
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.