User prompt
Create a mouse and spawn it at begining 300 pixel down to the nose
User prompt
Move the nose 200 pixel down and 10 pixel right
User prompt
Create a nose and spawn it at begining
User prompt
Move left eye 100 pixel up
User prompt
Move right eye 150 pixel right and 30 pixel down
User prompt
Move right eye 150 pixel up
User prompt
Spaw one of each eye at begining
User prompt
Spawn one of each eye
User prompt
Create two different eye with the same asset. Right eye and left eye
User prompt
Create an eye classe with an asset and spawn two of them at the begining of the game
User prompt
Move girlfriend 50 pixel down
User prompt
Move girlfriend 50 pixel left
User prompt
Move girlfriend 100 pixel down
User prompt
Move girlfriend 400 pixel down
User prompt
Move girlfriend 500 pixel down
User prompt
Move the girlfriend to the botom of the screen
User prompt
Move girlfriend to the top of the screen
User prompt
Move room 200 pixel up
User prompt
Move room 100 pixel up
User prompt
Increase room size by 20 percent
User prompt
Increase room horizontal size by 30 percent
User prompt
Center the room
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in this line: 'roomBackground.anchor.set(0.5, 0.5);' Line Number: 23
User prompt
Create a room background
Initial prompt
My virtual girlfriend
===================================================================
--- original.js
+++ change.js
@@ -31,8 +31,13 @@
self.dialogue = "Hello!";
self.update = function () {};
self.speak = function () {};
});
+var Mouse = Container.expand(function () {
+ var self = Container.call(this);
+ var mouseGraphics = self.createAsset('mouse', 'Mouse Graphics', 0.5, 0.5);
+ self.addChild(mouseGraphics);
+});
var Game = Container.expand(function () {
var self = Container.call(this);
var roomBackground = self.addChild(new RoomBackground());
roomBackground.x = 2048 / 2;
@@ -50,8 +55,11 @@
});
var nose = self.addChild(new Nose());
nose.x = girlfriend.x + 85;
nose.y = girlfriend.y - 50;
+ var mouse = self.addChild(new Mouse());
+ mouse.x = nose.x;
+ mouse.y = nose.y + 300;
dialogueTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(dialogueTxt);
girlfriend.on('down', function (obj) {
girlfriend.update();
A beautiful woman in a anime style with no eye, no eyebrow and no mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An eye in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful and slim nose in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful women mouth in a manga style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restaurant background in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A talk button with a buble and a word 'talk'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ta dialogue text buble in anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.