User prompt
The mouth vertical scale is decrease and increase by 50 percent every 0.5 second
User prompt
The mouth vertical scale is decrease and increase by 50 percent every .05 second
User prompt
the girlfriend scale not change
User prompt
Only the mouth vertical scale is change
User prompt
The mouth vertical scale is increase and decrease by 50 percent every second
User prompt
one mouth is spawn at start and upfront the girlfriend
User prompt
Fix Bug: 'ReferenceError: breathScale is not defined' in this line: 'self.mouth.x = girlfriend.x + 95 * breathScale;' Line Number: 172
User prompt
Fix Bug: 'ReferenceError: breathScale is not defined' in this line: 'self.mouth.x = girlfriend.x + 95 * breathScale;' Line Number: 171
User prompt
Fix Bug: 'ReferenceError: breathScale is not defined' in this line: 'self.mouth.x = girlfriend.x + 95 * breathScale;' Line Number: 168
User prompt
Fix Bug: 'ReferenceError: breathScale is not defined' in this line: 'self.mouth.x = girlfriend.x + 95 * breathScale;' Line Number: 168
User prompt
only one mouth is spawn
User prompt
mouth need to increase and decrease his size when talking
User prompt
Fix Bug: 'ReferenceError: mouth is not defined' in this line: 'mouth.x = nose.x;' Line Number: 125
User prompt
Fix Bug: 'ReferenceError: mouth is not defined' in this line: 'mouth.x = nose.x;' Line Number: 125
User prompt
delete all mouth movement
User prompt
Make sure the mouth scale change when talking with 4 functionality
User prompt
Make sure the mouth scale change when talking with 2 functionality
User prompt
Make sure the mouth scale change when talking
User prompt
The mouth vertical scale have to decresase and increase 3 time when talking by 300 percent
User prompt
The mouth have to decresase and increase 3 time when talking by 300 percent
User prompt
Make sure the mouth move when talking
User prompt
improve the mouth move when talking
User prompt
umprove the mouth move when talking
User prompt
When talking, the vertical size of the mouth decrease and increase by 50 percent
User prompt
decrease dialogue text by 10 percent
===================================================================
--- original.js
+++ change.js
@@ -5,10 +5,10 @@
self.talking = false;
self.talkScale = 1;
self.update = function () {
if (self.talking) {
- self.talkScale += 0.5;
- if (self.talkScale > 1.5) self.talkScale = 0.5;
+ self.talkScale += LK.ticks % 30 === 0 ? 0.5 : -0.5;
+ if (self.talkScale > 1.5 || self.talkScale < 0.5) self.talkScale = 1;
} else {
self.talkScale -= 0.5;
if (self.talkScale < 0.5) self.talkScale = 1.5;
}
A beautiful woman in a anime style with no eye, no eyebrow and no mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An eye in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful and slim nose in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful women mouth in a manga style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restaurant background in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A talk button with a buble and a word 'talk'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ta dialogue text buble in anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.