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Migrate to the latest version of LK
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Make the talk button allow to be click multiple time
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optimise the game with 5 thing
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optimise all the code
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Please fix the bug: 'ReferenceError: flirtyDialogueLines is not defined' in or related to this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 253
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add 10 new sentence
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Add 50 more dialogue array
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Add 50 more dialogue array
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Add 50 new dialogue array
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Add 30 new dialogue array
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add 20 new dialogue array
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Add 20 new dialogue array
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Add 10 new dialogue array
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Add 10 new dialogue
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add casualdialogue 2
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 75
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 71
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add 3 new casualdialogueline array with only 4 dialogue each
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add 10 new dialogue
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 85
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 76
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add two new casual dialogue array with 3 dialogue each
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 85
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Fix Bug: 'ReferenceError: casualDialogueLines is not defined' in this line: 'var dialogueLines = Math.random() < 0.5 ? casualDialogueLines : flirtyDialogueLines;' Line Number: 76
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add two new casual dialogue array with 3 dialogue each
===================================================================
--- original.js
+++ change.js
@@ -57,16 +57,10 @@
self.addChild(buttonGraphics);
self.x = buttonGraphics.width / 2 + 250;
self.y = 2732 - buttonGraphics.height / 2 - 250;
self.cooldown = false;
- var casualDialogueLines1 = ['Hello', 'Nice to see you', 'How are you today?', 'You look wonderful!'];
- var casualDialogueLines2 = ['Missed you!', 'What brings you here today?', 'Did you sleep well?', 'Dream of me?'];
- var casualDialogueLines3 = ['Ready for a new day?', 'You’re my sunshine!', 'Can’t wait to see you!', 'You mean the world to me!'];
+ var casualDialogueLines = ['Hello', 'Nice to see you', 'How are you today?', 'You look wonderful!', 'Missed you!', 'What brings you here today?', 'Did you sleep well?', 'Dream of me?', 'Ready for a new day?', 'You’re my sunshine!', 'Can’t wait to see you!', 'You mean the world to me!'];
var flirtyDialogueLines = ['I love you', 'Thinking of you makes my day!', 'You brighten up my world.', 'You have the key to my heart.', 'You make my heart skip a beat.'];
- var casualDialogueLines1 = ['Hello', 'Nice to see you', 'How are you today?', 'You look wonderful!'];
- var casualDialogueLines2 = ['Missed you!', 'What brings you here today?', 'Did you sleep well?', 'Dream of me?'];
- var casualDialogueLines3 = ['Ready for a new day?', 'You’re my sunshine!', 'Can’t wait to see you!', 'You mean the world to me!'];
- var flirtyDialogueLines = ['I love you', 'Thinking of you makes my day!', 'You brighten up my world.', 'You have the key to my heart.', 'You make my heart skip a beat.'];
self.on('down', function () {
if (!self.cooldown && self.parent) {
self.cooldown = true;
var girlfriend = self.parent.children.find(function (child) {
A beautiful woman in a anime style with no eye, no eyebrow and no mouth. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An eye in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful and slim nose in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful women mouth in a manga style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A restaurant background in a anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A talk button with a buble and a word 'talk'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ta dialogue text buble in anime style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.