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ant için bir değişken daha tanımla. adı "wait" olsun. wait değişkeninin default değeri 3 olsun.
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User prompt
ant nesnesi spawn olduğu yerden speed değişkeni hızında food nesnesine doğru ilerlesin. Food nesnesine çarptığında ant nesnesi dursun.
User prompt
ant nesnesinin default bir "speed" değişkeni, default bir "power" değişkeni olsun. default değerleri 1 olarak ayarla.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'ant.x = hole.x;' Line Number: 50
User prompt
ant nesnesi, hole nesnesinin tam ortasında konumlansın
User prompt
food nesnesini dikeyde ekranın 3'te 1'ine gelecek şekilde, yatayda ise tam ekranın ortasında olacak şekilde konumlandır
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User prompt
hole nesnesini food nesnesinden 200px aşağısına konumlandır
User prompt
food nesnesini ekranın tam ortasına konumlandır.
User prompt
1 adet "hole" adında image nesnesi üret ve oyuna dahil et
User prompt
ant ve food nesnelerini oyuna dahil et
User prompt
arkaplan rengini çok açık bir mavi renk yap
User prompt
clear all code
Initial prompt
Ants idle
/**** * Classes ****/ var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Default speed value self.power = 1; // Default power value self.wait = 3; // Default wait value self.update = function () { // Calculate the direction vector towards the food var directionX = food.x - self.x; var directionY = food.y - self.y; var magnitude = Math.sqrt(directionX * directionX + directionY * directionY); directionX /= magnitude; directionY /= magnitude; // Move the ant towards the food self.x += directionX * self.speed; self.y += directionY * self.speed; // If the ant intersects with the food, stop the ant if (self.intersects(food)) { self.speed = 0; } }; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEFA }); /**** * Game Code ****/ //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> ; var food = game.addChild(new Food()); food.x = 2048 / 2; food.y = 2732 / 3; var hole = game.addChild(new Hole()); hole.x = food.x; hole.y = food.y + 800; var ant = game.addChild(new Ant()); ant.x = hole.x; ant.y = hole.y;
===================================================================
--- original.js
+++ change.js
@@ -6,10 +6,11 @@
var antGraphics = self.attachAsset('ant', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2; // Default speed value
+ self.speed = 1; // Default speed value
self.power = 1; // Default power value
+ self.wait = 3; // Default wait value
self.update = function () {
// Calculate the direction vector towards the food
var directionX = food.x - self.x;
var directionY = food.y - self.y;
donut cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hole cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Cartoon Pizza, 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strong button, cartoon, blank background, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
speed button, 2d, cartoon, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hamburger,2d,cartoon,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
topdown 2d ant, blank background, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red apple,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dollar,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watermelon,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
candy,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strawberry,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
honey,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bread,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hafif taşlı zemin. üstten görünüm. cartoon