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sb nesnesinin 100px altına speedcost değerini $speedcost patterninde yaz
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sb nesnesini 200px yukarıya konumlandır
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sb nesnesini 200px yukarıya al
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sb butonunu 200px yukarıya al
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speedcost değerini $speedcost patterninde sb butonunun alt tarafına konumlandır. ekranda güncel şekilde dursun
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money
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money
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eğer money>=speedcost değerinden; sb nesnesine basıldığında money değerinden speedcost kadar değer çıkartılsın.
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default global değişkenler tanımla. speedcost=20, powercost=30, workercost=50 olsun
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sb basıldığında money 20 eksilsin
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Please fix the bug: 'undefined is not an object (evaluating 'sb.down = function (x, y, obj) { __$(50); speed += 10; }')' in or related to this line: 'sb.down = function (x, y, obj) {' Line Number: 103
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sb ye basılınca speed değişkeni 10 artsın
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speed, power, wait ve revenue değişkenlerini global değişken olarak değiştir
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Please fix the bug: 'undefined is not an object (evaluating 'sb.down = function (x, y, obj) { __$(46); if (money >= 20) { __$(47); money -= 20; } }')' in or related to this line: 'sb.down = function (x, y, obj) {' Line Number: 98
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sb nesnesi tıklandığında money 20 eksilsin
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Please fix the bug: 'undefined is not an object (evaluating 'sb.down = function (x, y, obj) { __$(46); if (money >= 20) { __$(47); money -= 20; } }')' in or related to this line: 'sb.down = function (x, y, obj) {' Line Number: 98
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sb tıklandığında money 20 eksilsin
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sb tıklandığında tüm ant objelerinin speed değerleri 10 artsın
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/**** * Classes ****/ // Default revenue value var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = speed; self.power = power; self.wait = wait; self.returning = false; // State variable to track whether the ant is returning to the hole or not self.revenue = revenue; self.update = function () { var targetX, targetY; // If the ant is returning, set the target to the hole if (self.returning) { targetX = hole.x; targetY = hole.y; } else { // Otherwise, set the target to the food targetX = food.x; targetY = food.y; } // Calculate the direction vector towards the target var directionX = targetX - self.x; var directionY = targetY - self.y; var magnitude = Math.sqrt(directionX * directionX + directionY * directionY); directionX /= magnitude; directionY /= magnitude; // Move the ant towards the target self.x += directionX * self.speed; self.y += directionY * self.speed; // If the ant intersects with the food and is not returning, stop the ant and start waiting if (self.intersects(food) && !self.returning) { self.speed = 0; // Decrease the size of the food object by 5px food.scale.x -= self.power; food.scale.y -= self.power; LK.setTimeout(function () { // After waiting, start returning to the hole self.returning = true; self.speed = speed; // Set the speed to its default value // Flip the ant image vertically antGraphics.scale.y = -1; }, self.wait * 1000); } // If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value if (self.returning && self.intersects(hole)) { self.destroy(); money += self.revenue; } }; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEFA }); /**** * Game Code ****/ var speed = 5; // Default speed value var power = 0.0001; // Default power value var wait = 2; // Default wait value var revenue = 1; var money = 0; var speedcost = 10; var powercost = 20; var workercost = 30; var moneyText = new Text2('$' + money, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); moneyText.anchor.set(0.5, 0); moneyText.y += 100; LK.gui.top.addChild(moneyText); //var sb = game.addChild(LK.getAsset('sb', { // anchorX: 0.5, // anchorY: 0.5 //})); //sb.x = 2048 / 2; //sb.y = 2732 - sb.height / 2 - 200; //<Write imports for supported plugins here> ; var food = game.addChild(new Food()); food.x = 2048 / 2; food.y = 2732 / 4; var hole = game.addChild(new Hole()); hole.x = food.x; hole.y = food.y + 1100; var sb = game.addChild(LK.getAsset('sb', { anchorX: 0.5, anchorY: 0.5 })); sb.x = 2048 / 2; sb.y = 2732 - sb.height / 2 - 200; var speedCostText = new Text2('$' + speedcost, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); speedCostText.anchor.set(0.5, 0); speedCostText.y = sb.y + 200; LK.gui.top.addChild(speedCostText); sb.down = function (x, y, obj) { if (money >= speedcost) { speed += 10; money -= speedcost; speedcost += 20; speedCostText.setText('$' + speedcost); } }; LK.setInterval(function () { var ant = game.addChild(new Ant()); // Randomize the x position of the ant within the width of the hole ant.x = hole.x + Math.random() * hole.width - hole.width / 2; ant.y = hole.y; }, 3000); game.update = function () { moneyText.setText('$' + money); if (money < speedcost) { sb.tint = 0x808080; // Dark gray } else { sb.tint = 0xFFFFFF; // Reset to original color } }; ;
===================================================================
--- original.js
+++ change.js
@@ -120,9 +120,9 @@
fill: 0x008000,
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
});
speedCostText.anchor.set(0.5, 0);
-speedCostText.y = sb.y + 100;
+speedCostText.y = sb.y + 200;
LK.gui.top.addChild(speedCostText);
sb.down = function (x, y, obj) {
if (money >= speedcost) {
speed += 10;
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