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Poweractive true iken powerbutton basılırsa ants nesnesinin power sayısı 1 artsın
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Powerbutton yeşil renkteyse poweractive değişkeni true olsun diğer durumda false olsun
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Money değişkeni 20 ve daha fazla olursa powerbutton rengi yeşil olsun
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Ekranın en altına 200x200px gri bir buton koy. Adı powerbutton olsun. İçine de $20 yaz
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Money>=20 ise butonun rengi yeşil olsun
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Ekranın en altına gri bir buton koy. İçine de $20 yaz
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Hole nesnesi 200px daha aşağıda konumlansın
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Food nesnesi y ekseninde ekranın 4te 1ine konumlansın
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Hole nesnesi 100px daha aşağıda olsun. Food nesnesi moneytext nesnesinin hemen altında konumlansın
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Hole nesnesi ekranın 3te 1i oranında sağda konumlansın
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Food nesnesi x ekseninde ekranın 3te 1 solunda konumlansın
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Moneytext font size iki katı daha büyük olsun
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Hole y ekseninde 100px aşağıya al
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Tüm nesnelerin boyutunu 2 katına yükselt
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moneytext 100px daha aşağıda olsun. font bold olsun. rengi koyu yeşil olsun. font size daha büyük olsun.
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moneytext 100px daha aşağıda olsun. kalın yazı ile yazılsın ve rengi koyu yeşil olsun. değeri her değiştiğinde hızlıca büyüyüp küçülme hareketi animasyonu yapsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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food nesnesi küçülmeden önce "self.wait" saniye kadar beklesin
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food nesnesi küçülmeden önce "self.wait" saniye kadar beklesin ve sonra küçülsün
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ant nesnesi food nesnesine gittiği anda food nesnesi 1 kez ant nesnesinin 5px küçülsün
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ant nesnesi food nesnesine gittiği anda food nesnesi 1 kez ant nesnesinin "power" değişkeni pikseli kadar küçülsün
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/**** * Classes ****/ var Ant = Container.expand(function () { var self = Container.call(this); var antGraphics = self.attachAsset('ant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Default speed value self.power = 0.05; // Default power value self.wait = 3; // Default wait value self.returning = false; // State variable to track whether the ant is returning to the hole or not self.revenue = 5; // Default revenue value self.update = function () { var targetX, targetY; self.down = function (x, y, obj) { if (poweractive) { Ant.prototype.power += 0.15; } }; if (self.returning) { targetX = hole.x; targetY = hole.y; } else { // Otherwise, set the target to the food targetX = food.x; targetY = food.y; } // Calculate the direction vector towards the target var directionX = targetX - self.x; var directionY = targetY - self.y; var magnitude = Math.sqrt(directionX * directionX + directionY * directionY); directionX /= magnitude; directionY /= magnitude; // Move the ant towards the target self.x += directionX * self.speed; self.y += directionY * self.speed; // If the ant intersects with the food and is not returning, stop the ant and start waiting if (self.intersects(food) && !self.returning) { self.speed = 0; // Decrease the size of the food object by 5px food.scale.x -= self.power; food.scale.y -= self.power; LK.setTimeout(function () { // After waiting, start returning to the hole self.returning = true; self.speed = 10; // Set the speed to its default value // Flip the ant image vertically antGraphics.scale.y = -1; }, self.wait * 1000); } // If the ant is returning and intersects with the hole, destroy the ant and increase the 'money' value if (self.returning && self.intersects(hole)) { self.destroy(); money += self.revenue; } }; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 0.5 }); }); var PowerButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('$20', { size: 50, fill: 0xFFFFFF, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEFA }); /**** * Game Code ****/ var money = 0; var moneyText = new Text2('$' + money, { size: 140, fill: 0x008000, font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); moneyText.anchor.set(0.5, 0); moneyText.y += 100; LK.gui.top.addChild(moneyText); ; //<Write imports for supported plugins here> ; var food = game.addChild(new Food()); food.x = 2048 / 2; food.y = 2732 / 4; var hole = game.addChild(new Hole()); hole.x = food.x; hole.y = food.y + 1100; var powerButton = game.addChild(new PowerButton()); powerButton.x = 2048 / 2; powerButton.y = 2732 - 100; LK.setInterval(function () { var ant = game.addChild(new Ant()); // Randomize the x position of the ant within the width of the hole ant.x = hole.x + Math.random() * hole.width - hole.width / 2; ant.y = hole.y; }, 3000); var poweractive = false; // Initialize poweractive as false game.update = function () { moneyText.setText('$' + money); if (money >= 20) { powerButton.children[0].tint = 0x008000; // Change the color of the powerButton to green poweractive = true; // Set poweractive to true when powerButton is green } else { poweractive = false; // Set poweractive to false when powerButton is not green } }; ;
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
self.update = function () {
var targetX, targetY;
self.down = function (x, y, obj) {
if (poweractive) {
- Ant.prototype.power += 1;
+ Ant.prototype.power += 0.15;
}
};
if (self.returning) {
targetX = hole.x;
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hafif taşlı zemin. üstten görünüm. cartoon