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ant için bir değişken daha tanımla. adı "wait" olsun. wait değişkeninin default değeri 3 olsun.
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User prompt
ant nesnesi spawn olduğu yerden speed değişkeni hızında food nesnesine doğru ilerlesin. Food nesnesine çarptığında ant nesnesi dursun.
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ant nesnesinin default bir "speed" değişkeni, default bir "power" değişkeni olsun. default değerleri 1 olarak ayarla.
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'ant.x = hole.x;' Line Number: 50
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ant nesnesi, hole nesnesinin tam ortasında konumlansın
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food nesnesini dikeyde ekranın 3'te 1'ine gelecek şekilde, yatayda ise tam ekranın ortasında olacak şekilde konumlandır
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User prompt
hole nesnesini food nesnesinden 200px aşağısına konumlandır
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food nesnesini ekranın tam ortasına konumlandır.
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1 adet "hole" adında image nesnesi üret ve oyuna dahil et
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ant ve food nesnelerini oyuna dahil et
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arkaplan rengini çok açık bir mavi renk yap
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clear all code
Initial prompt
Ants idle
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,86 +1,8 @@
/****
-* Classes
+* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Ant class representing an individual ant
-var Ant = Container.expand(function () {
- var self = Container.call(this);
- var antGraphics = self.attachAsset('ant', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 1; // Ant speed
- self.update = function () {
- self.x += self.speed;
- if (self.x > 2048) {
- self.x = 0; // Reset position if it goes off screen
- }
- };
-});
-// Food class representing food items
-var Food = Container.expand(function () {
- var self = Container.call(this);
- var foodGraphics = self.attachAsset('food', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.collected = false;
- self.update = function () {
- if (self.collected) {
- self.destroy();
- }
- };
-});
-
-/****
-* Initialize Game
-****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize arrays and variables
-var ants = [];
-var foods = [];
-var score = 0;
-// Create and add ants to the game
-for (var i = 0; i < 10; i++) {
- var ant = new Ant();
- ant.x = Math.random() * 2048;
- ant.y = Math.random() * 2732;
- ants.push(ant);
- game.addChild(ant);
-}
-// Create and add food to the game
-for (var j = 0; j < 5; j++) {
- var food = new Food();
- food.x = Math.random() * 2048;
- food.y = Math.random() * 2732;
- foods.push(food);
- game.addChild(food);
-}
-// Update function called every game tick
-game.update = function () {
- // Update ants
- ants.forEach(function (ant) {
- ant.update();
- });
- // Check for collisions between ants and food
- ants.forEach(function (ant) {
- foods.forEach(function (food) {
- if (!food.collected && ant.intersects(food)) {
- food.collected = true;
- score += 1;
- console.log("Score: " + score);
- }
- });
- });
- // Update food
- foods.forEach(function (food) {
- food.update();
- });
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
donut cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hole cartoon 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Cartoon Pizza, 2d, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strong button, cartoon, blank background, 2d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
speed button, 2d, cartoon, blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hamburger,2d,cartoon,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
topdown 2d ant, blank background, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red apple,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
dollar,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watermelon,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
candy,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
strawberry,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
honey,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bread,cartoon,2d,blank background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hafif taşlı zemin. üstten görünüm. cartoon