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Please fix the bug: 'TypeError: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 59
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Add a menu before starting the game, with the play and leaderboards buttons
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after 40 points Create obstacle every 30 ticks
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after 15 points Create obstacle every 36 ticks
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the bird's falling speed increases every 0.5 seconds and starts again when you tap on the screen
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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,28 @@
}
}
};
});
+// Menu class
+var Menu = Container.expand(function () {
+ var self = Container.call(this);
+ var playButton = self.attachAsset('playButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var leaderboardButton = self.attachAsset('leaderboardButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ playButton.y = -200;
+ leaderboardButton.y = 200;
+ playButton.on('down', function () {
+ self.visible = false;
+ });
+ leaderboardButton.on('down', function () {
+ LK.showLeaderboard();
+ });
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -61,11 +81,18 @@
anchorY: 0.5,
x: 2048 / 2,
y: 2048 / 2
}));
+var menu = game.addChild(new Menu());
+menu.x = 2048 / 2; // Center the menu horizontally
+menu.y = 2732 / 2; // Center the menu vertically
var bird = game.addChild(new Bird());
bird.x = 350; // Start in the middle of the screen horizontally
bird.y = 1366; // Start in the middle of the screen vertically
+bird.visible = false; // Hide the bird until the play button is pressed
+menu.on('down', function () {
+ bird.visible = true; // Show the bird when the play button is pressed
+});
// Add touch event listener to make bird move up and down smoothly
game.on('down', function (obj) {
bird.flyUp = true;
bird.rotation += Math.PI / 2; // Rotate 90 degrees
@@ -80,9 +107,9 @@
LK.on('tick', function () {
bird.move();
// Create a new obstacle every 42 ticks (approximately 0.7 seconds)
obstacleCreationCounter++;
- if (score < 15 && obstacleCreationCounter >= 42 || score >= 15 && score < 30 && obstacleCreationCounter >= 36 || score >= 30 && obstacleCreationCounter >= 30) {
+ if (score < 15 && obstacleCreationCounter >= 36 || score >= 15 && score < 30 && obstacleCreationCounter >= 30 || score >= 30 && obstacleCreationCounter >= 24) {
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048; // Start at the right edge of the screen
newObstacle.y = Math.random() * 2732; // Start at a random height
// Make every 10th obstacle move at a speed of -10
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.