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Please fix the bug: 'TypeError: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 59
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Add a menu before starting the game, with the play and leaderboards buttons
Code edit (11 edits merged)
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after 40 points Create obstacle every 30 ticks
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after 15 points Create obstacle every 36 ticks
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the bird's falling speed increases every 0.5 seconds and starts again when you tap on the screen
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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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===================================================================
--- original.js
+++ change.js
@@ -80,9 +80,9 @@
LK.on('tick', function () {
bird.move();
// Create a new obstacle every 42 ticks (approximately 0.7 seconds)
obstacleCreationCounter++;
- if (score < 15 && obstacleCreationCounter >= 42 || score >= 15 && obstacleCreationCounter >= 36) {
+ if (score < 15 && obstacleCreationCounter >= 42 || score >= 15 && score < 40 && obstacleCreationCounter >= 36 || score >= 40 && obstacleCreationCounter >= 30) {
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048; // Start at the right edge of the screen
newObstacle.y = Math.random() * 2732; // Start at a random height
// Make every 10th obstacle move at a speed of -10
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.