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Please fix the bug: 'TypeError: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 59
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Add a menu before starting the game, with the play and leaderboards buttons
Code edit (11 edits merged)
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after 40 points Create obstacle every 30 ticks
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after 15 points Create obstacle every 36 ticks
Code edit (7 edits merged)
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the bird's falling speed increases every 0.5 seconds and starts again when you tap on the screen
Code edit (1 edits merged)
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Code edit (4 edits merged)
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every 10th obstacle moves at a speed of -10
Code edit (5 edits merged)
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obstacles appear every 0.6 seconds
Code edit (1 edits merged)
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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Code edit (2 edits merged)
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
Code edit (19 edits merged)
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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===================================================================
--- original.js
+++ change.js
@@ -15,12 +15,17 @@
// Bird falls down
self.y += self.speedY;
// If bird is flying up, decrease its y position
if (self.flyUp) {
- self.speedY = 10; // Reset speed when bird flies up
- self.flyUp = false;
+ self.speedY -= 80;
+ if (self.speedY <= -10) {
+ self.flyUp = false;
+ }
} else {
- self.speedY += 0.5; // Increase speed by 0.5 every tick
+ self.speedY += 10;
+ if (self.speedY > 10) {
+ self.speedY = 11;
+ }
}
};
});
// Obstacle class
@@ -64,9 +69,8 @@
game.on('down', function (obj) {
bird.flyUp = true;
bird.rotation += Math.PI / 2; // Rotate 90 degrees
bird.scale.y = 0.7; // Reduce bird size vertically by 10%
- bird.speedY = 10; // Reset bird's falling speed
LK.setTimeout(function () {
bird.scale.y = 1; // Return bird to original size after 100ms
}, 100);
});
@@ -156,5 +160,5 @@
// Update score every 2 seconds
LK.setInterval(function () {
score++;
scoreTxt.setText(score.toString());
-}, 1500);
\ No newline at end of file
+}, 1700);
\ No newline at end of file
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.