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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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intersection of bird objects and obstacles within the radius of the image, not the object
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death when colliding with an obstacle only in the center of the obstacle object
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change obstacle object from square to circle
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reduce the distance between a bird colliding with an obstacle by 100
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radius 25 object obstacle for contact with bird
===================================================================
--- original.js
+++ change.js
@@ -91,10 +91,10 @@
}
obstacles.push(newObstacle);
obstacleCreationCounter = 0;
}
- // If the player's score is 10 or more, make the obstacles move up and down
- if (score >= 10) {
+ // If the player's score is 13 or more, make the obstacles move up and down
+ if (score >= 13) {
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
obstacle.y += Math.sin(obstacle.x * 0.01) * 5; // Change the y position of the obstacle based on a sine wave
}
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