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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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intersection of bird objects and obstacles within the radius of the image, not the object
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death when colliding with an obstacle only in the center of the obstacle object
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change obstacle object from square to circle
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reduce the distance between a bird colliding with an obstacle by 100
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radius 25 object obstacle for contact with bird
===================================================================
--- original.js
+++ change.js
@@ -27,21 +27,8 @@
}
}
};
});
-// NewObject class
-var NewObject = Container.expand(function () {
- var self = Container.call(this);
- var newObjectGraphics = self.attachAsset('newObject', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = -5;
- self.move = function () {
- // NewObject moves from right to left
- self.x += self.speedX;
- };
-});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -49,13 +36,18 @@
anchorY: 0.5,
shape: 'ellipse'
});
self.speedX = -5;
+ self.originalY = self.y; // Track the original y position
self.move = function () {
// Obstacle moves from right to left
self.x += self.speedX;
// Rotate obstacle counterclockwise
self.rotation -= 0.11;
+ // After 5 points, obstacles begin to smoothly rise and fall by 100 pixels
+ if (score > 5) {
+ self.y = self.originalY + 100 * Math.sin(LK.ticks / 60); // 60 ticks is approximately 1 second
+ }
};
});
/****
@@ -143,17 +135,14 @@
game.addChild(gameOverScoreTxt);
LK.showGameOver();
}
});
-// Initialize bird, obstacles and new object
+// Initialize bird and obstacles
// Yellow bird
// Brown obstacles;
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2120; // Start at the right edge of the screen
obstacle.y = Math.random() * 2732; // Start at a random height;
-var newObject = game.addChild(new NewObject());
-newObject.x = 2120; // Start at the right edge of the screen
-newObject.y = Math.random() * 2732; // Start at a random height;
// Initialize score counter
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 100,
@@ -164,5 +153,12 @@
// Update score every 2 seconds
LK.setInterval(function () {
score++;
scoreTxt.setText(score.toString());
+ // After 5 points, obstacles begin to smoothly rise and fall by 100 pixels
+ if (score > 5) {
+ for (var i = 0; i < obstacles.length; i++) {
+ var obstacle = obstacles[i];
+ obstacle.y += 100 * Math.sin(LK.ticks / 60); // 60 ticks is approximately 1 second
+ }
+ }
}, 1500);
\ No newline at end of file
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