User prompt
Please fix the bug: 'TypeError: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 59
User prompt
Add a menu before starting the game, with the play and leaderboards buttons
Code edit (11 edits merged)
Please save this source code
User prompt
after 40 points Create obstacle every 30 ticks
User prompt
after 15 points Create obstacle every 36 ticks
Code edit (7 edits merged)
Please save this source code
User prompt
the bird's falling speed increases every 0.5 seconds and starts again when you tap on the screen
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
every 10th obstacle moves at a speed of -10
Code edit (5 edits merged)
Please save this source code
User prompt
obstacles appear every 0.6 seconds
Code edit (1 edits merged)
Please save this source code
User prompt
after five points counter Update score every 2 seconds
User prompt
obstacles appear every 0.8 seconds
User prompt
after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
User prompt
after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
User prompt
add a new object that moves from right to left
User prompt
Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
Code edit (19 edits merged)
Please save this source code
User prompt
after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -27,21 +27,8 @@
}
}
};
});
-// NewObject class
-var NewObject = Container.expand(function () {
- var self = Container.call(this);
- var newObjectGraphics = self.attachAsset('newObject', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = -5;
- self.move = function () {
- // NewObject moves from right to left
- self.x += self.speedX;
- };
-});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -49,13 +36,18 @@
anchorY: 0.5,
shape: 'ellipse'
});
self.speedX = -5;
+ self.originalY = self.y; // Track the original y position
self.move = function () {
// Obstacle moves from right to left
self.x += self.speedX;
// Rotate obstacle counterclockwise
self.rotation -= 0.11;
+ // After 5 points, obstacles begin to smoothly rise and fall by 100 pixels
+ if (score > 5) {
+ self.y = self.originalY + 100 * Math.sin(LK.ticks / 60); // 60 ticks is approximately 1 second
+ }
};
});
/****
@@ -143,17 +135,14 @@
game.addChild(gameOverScoreTxt);
LK.showGameOver();
}
});
-// Initialize bird, obstacles and new object
+// Initialize bird and obstacles
// Yellow bird
// Brown obstacles;
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2120; // Start at the right edge of the screen
obstacle.y = Math.random() * 2732; // Start at a random height;
-var newObject = game.addChild(new NewObject());
-newObject.x = 2120; // Start at the right edge of the screen
-newObject.y = Math.random() * 2732; // Start at a random height;
// Initialize score counter
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 100,
@@ -164,5 +153,12 @@
// Update score every 2 seconds
LK.setInterval(function () {
score++;
scoreTxt.setText(score.toString());
+ // After 5 points, obstacles begin to smoothly rise and fall by 100 pixels
+ if (score > 5) {
+ for (var i = 0; i < obstacles.length; i++) {
+ var obstacle = obstacles[i];
+ obstacle.y += 100 * Math.sin(LK.ticks / 60); // 60 ticks is approximately 1 second
+ }
+ }
}, 1500);
\ No newline at end of file
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.