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every 10th obstacle moves at a speed of -10
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obstacles appear every 0.6 seconds
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after five points counter Update score every 2 seconds
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obstacles appear every 0.8 seconds
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after 5 points, obstacles begin to smoothly rise and fall attachAsset x,y = 0.3
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after 5 points, obstacles begin to smoothly rise and fall by 100 pixels
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add a new object that moves from right to left
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Add an object obstacle2, similar to obstacle 1, but the movement speed is 2 times higher
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after clicking on the screen, the bird object is reduced vertically by 10 pixels and returns to its original size again
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after 20 points we begin to create conditions var obstaclesGraphics = self.attachAsset('obstacle', { anchorX: 0.3, anchor: 0.3, shape: ellipse
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intersection of bird objects and obstacles within the radius of the image, not the object
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death when colliding with an obstacle only in the center of the obstacle object
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change obstacle object from square to circle
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reduce the distance between a bird colliding with an obstacle by 100
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radius 25 object obstacle for contact with bird
/****
* Classes
****/
// Assets will be automatically created based on usage in the code.
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 5;
self.flyUp = false;
self.move = function () {
// Bird falls down
self.y += self.speedY;
// If bird is flying up, decrease its y position
if (self.flyUp) {
self.speedY -= 80;
if (self.speedY <= -10) {
self.flyUp = false;
}
} else {
self.speedY += 10;
if (self.speedY > 10) {
self.speedY = 11;
}
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
width: 50,
// diameter = 2 * radius
height: 50 // diameter = 2 * radius
});
self.speedX = -5;
self.move = function () {
// Obstacle moves from right to left
self.x += self.speedX;
// Rotate obstacle counterclockwise
self.rotation -= 0.11;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
// Add background to the game
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2048 / 2
}));
var bird = game.addChild(new Bird());
bird.x = 350; // Start in the middle of the screen horizontally
bird.y = 1366; // Start in the middle of the screen vertically
// Add touch event listener to make bird move up and down smoothly
game.on('down', function (obj) {
bird.flyUp = true;
bird.rotation += Math.PI / 2; // Rotate 90 degrees
});
var obstacles = [];
var obstacleCreationCounter = 0;
LK.on('tick', function () {
bird.move();
// Create a new obstacle every 60 ticks (approximately 1 second)
obstacleCreationCounter++;
if (obstacleCreationCounter >= 60) {
var newObstacle = game.addChild(new Obstacle());
newObstacle.x = 2048; // Start at the right edge of the screen
newObstacle.y = Math.random() * 2732; // Start at a random height
obstacles.push(newObstacle);
obstacleCreationCounter = 0;
}
// Move each obstacle and check for collisions
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
obstacle.move();
// Check if bird has collided with the obstacle
if (bird.intersects(obstacle)) {
// Flash screen red for 1 second (1000ms) to show game over.
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
// Display the final score at the center of the screen
var gameOverScoreTxt = new Text2(score.toString(), {
size: 200,
fill: "#FFFFFF"
});
gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center
gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally
gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically
game.addChild(gameOverScoreTxt);
LK.showGameOver();
}
}
// Check if bird has fallen off the screen or risen above the screen
if (bird.y > 2732 || bird.y < 0) {
// Flash screen red for 1 second (1000ms) to show game over.
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
// Display the final score at the center of the screen
var gameOverScoreTxt = new Text2(score.toString(), {
size: 200,
fill: "#FFFFFF"
});
gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center
gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally
gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically
game.addChild(gameOverScoreTxt);
LK.showGameOver();
}
});
// Initialize bird and obstacles
// Yellow bird
// Brown obstacles;
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2120; // Start at the right edge of the screen
obstacle.y = Math.random() * 2732; // Start at a random height;
// Initialize score counter
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 100,
fill: "#FFFFFF"
});
scoreTxt.anchor.set(1, 0); // Anchor to the top right corner
LK.gui.topRight.addChild(scoreTxt);
// Update score every 2 seconds
LK.setInterval(function () {
score++;
scoreTxt.setText(score.toString());
}, 1500);
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