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Update score every 2 second
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add a background фон below the background небо
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add background небо
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add background фон
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add background фон
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when you die, the glasses in the upper right corner of the screen are not displayed
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when you die, the glasses in the upper right corner of the screen are not displayed
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When you die, the glasses in the upper right corner of the screen are displayed
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show the points scored after death in the center of the screen
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obstacles rotate counterclockwise
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Add background "sky and sea"
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the obstacle rotates counterclockwise
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При смерте, указывать количество очков в центре экрана
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в правом верхнем углу добавить счетчик баллов, который каждую секунду увеличивает счет на 1, начинается с 0
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new obstacles appear every second
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Add an obstacle to the right side of the screen
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===================================================================
--- original.js
+++ change.js
@@ -36,10 +36,11 @@
anchorY: 0.5
});
self.speedX = -5;
self.move = function () {
- // Obstacle moves from right to left and rotates counterclockwise
+ // Obstacle moves from right to left
self.x += self.speedX;
+ // Rotate obstacle counterclockwise
self.rotation -= 0.05;
};
});
@@ -52,20 +53,8 @@
/****
* Game Code
****/
-var sky = game.addChild(LK.getAsset('sky', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 0,
- y: 0
-}));
-var sea = game.addChild(LK.getAsset('sea', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 0,
- y: 1366
-}));
var bird = game.addChild(new Bird());
bird.x = 350; // Start in the middle of the screen horizontally
bird.y = 1366; // Start in the middle of the screen vertically
// Add touch event listener to make bird move up and down smoothly
@@ -113,9 +102,9 @@
// Show game over. The game will be automatically paused while game over is showing.
// Display the final score at the center of the screen
var gameOverScoreTxt = new Text2(score.toString(), {
size: 200,
- fill: "#ffffff"
+ fill: "#0000FF"
});
gameOverScoreTxt.anchor.set(0.5, 0.5); // Anchor to the center
gameOverScoreTxt.x = 2048 / 2; // Position at the center of the screen horizontally
gameOverScoreTxt.y = 2732 / 4; // Position at the center of the screen vertically
голубое небо, горизонт и зеленое поле. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Мультяшный квадратный сюрикен. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button leaderboards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.