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I cant see the scores, make the box in the background 50 percent transperent
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Please fix the bug: 'Script error.' in or related to this line: 'hudContainer.addChild(life);' Line Number: 248
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Put the scores and health hud all neatly in a single black rectangle in the top left of the screen, with the score indicaters being underneath the health indicators
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Please fix the bug: 'Script error.' in or related to this line: 'var dayScoreBg = new Shape('rect', {' Line Number: 321
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Please fix the bug: 'Script error.' in or related to this line: 'var dropsScoreBg = new Shape('rect', {' Line Number: 305
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Please fix the bug: 'Script error.' in or related to this line: 'var starsScoreBg = new Shape('rect', {' Line Number: 288
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Male all the score displays sit on top of a rectangle that's black
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Please fix the bug: 'ReferenceError: Can't find variable: moon' in or related to this line: 'moon.move();' Line Number: 509
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Please fix the bug: 'ReferenceError: Can't find variable: moon' in or related to this line: 'moon.move();' Line Number: 511
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Please fix the bug: 'ReferenceError: Can't find variable: moon' in or related to this line: 'if (moon.x < 0 || moon.x > 2048) {' Line Number: 170
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Please fix the bug: 'ReferenceError: Can't find variable: moon' in or related to this line: 'if (moon.x < 0 || moon.x > 2048) {' Line Number: 170
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Remove the moon duplicate
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Please fix the bug: 'ReferenceError: Can't find variable: moonDuplicated' in or related to this line: 'if (stars >= 10 && !moonDuplicated) {' Line Number: 603
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When 10 stars are collected duplicate and mirror the moon and add it to the game
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revisit the implementation details, particularly how the `isPlayerBlinking` flag is managed and checked within the game's logic. Ensure that the flag's state is correctly updated at the start and end of the invincibility period and that this state is consistently checked before processing any interactions between the player and descending objects. Additionally, verify that the visual blinking effect is not interfering with the logical checks for invincibility.
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Please implement 1-4 from your previous response in order
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implementing these steps to ensure that the player's invincibility period is handled consistently, with descending objects continuing their paths without disappearing upon interaction.
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Implement 1-4 to ensure that descending objects will continue their path without disappearing when they interact with the player during the invincibility period, providing a consistent and fair gameplay experience.
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Double check that the assets that decend do not disaper when player is invincable to them
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Esure that during the time of invincibility even when the decending objects interact with the player asset they continue and do not disappear
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Assure that the items do not dissapear when interacting with the player during the 3 seconds of invincibility
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Please fix the bug: 'ReferenceError: Can't find variable: isPlayerBlinking' in or related to this line: 'if (droplet.y > 2732) {' Line Number: 517
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Assure that the objects are not collected while the effect lasts
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While player is affected and blinking make other decending objects unable to be collected and continue
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Please fix the bug: 'TypeError: LK.effects.blinkObject is not a function. (In 'LK.effects.blinkObject(player, 3000)', 'LK.effects.blinkObject' is undefined)' in or related to this line: 'LK.effects.blinkObject(player, 3000);' Line Number: 555
===================================================================
--- original.js
+++ change.js
@@ -209,9 +209,10 @@
// Create a black rectangle background for the HUD
var hudBackground = LK.getAsset('shape', {
width: 400,
height: 200,
- color: 0x000000,
+ color: 0x00000080,
+ // 50% transparency
shape: 'box'
});
hudContainer.addChild(hudBackground);
// Add health indicators on top
8 bit watermelon slice no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Punk rock
8 bit moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit sun solar flare. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit forrest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Add a lake
8 bit meteor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Define the b order and keep the center transperent
Retro art rain cloud with lighting bolt coming out the bottom 2d pixel art button logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.