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Implement 1-6
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Make the player asset blink on and off slowly for 3 seconds when a bad watermelon is caught
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Please fix the bug: 'TypeError: LK.effects.blinkObject is not a function. (In 'LK.effects.blinkObject(this, 0xFFFFFF, 3000)', 'LK.effects.blinkObject' is undefined)' in or related to this line: 'LK.effects.blinkObject(this, 0xFFFFFF, 3000);' Line Number: 561
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Make the player asset blink and unable to catch other decending assets for 3 second when a bad watermellon is caught
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Make the player blink yellow and white and black really fast when they catch a bad watermellon
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Could you make sure that when you collect a bad watermellon it removes one of the circle and takes away one life, if you loose all three lives it ends the game
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Make sure a circle indacator dissapears when a bad watermellon is collected and one life is deducted
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When bad water mellon is collected deduct a life and remove it from the display
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Make sure the transition starts when the game is started
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See why the transition isnt happening anymore
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The transition dosent seem to happen at all anymire
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'backgroundColorTransition.update')' in or related to this line: 'backgroundColorTransition.update();' Line Number: 509
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'backgroundColorTransition.update')' in or related to this line: 'backgroundColorTransition.update();' Line Number: 509
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'backgroundColorTransition.update')' in or related to this line: 'backgroundColorTransition.update();' Line Number: 509
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Make sure the background color transition dosent start autioatically and only when start is pressed
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Please fix the bug: 'ReferenceError: Can't find variable: backgroundColorTransition' in or related to this line: 'backgroundColorTransition.update();' Line Number: 511
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Only start the background color transition when start is taped
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Great implement 1-3 please
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an create a dynamic background that simulates a day-night cycle, enhancing the game's atmosphere and potentially influencing gameplay based on the time of day.
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Implement these steps
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Can you remove the bad collecter any any other useless code about them
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Give the player three lives and display them as circles in the top left of the screen that disapear when a player colllects a bad watermellon , when the player loses all lives the player loses the game
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Remove the large score counter and keep the small one and connect it to reflect the score
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Please fix the bug: 'ReferenceError: Can't find variable: hudText' in or related to this line: 'hudText.setText('Stars: ' + stars + ' | Drops: ' + drops + ' | Day: ' + currentDay + ' | Score: ' + LK.getScore());' Line Number: 281
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Please fix the bug: 'ReferenceError: Can't find variable: dropsScoreTxt' in or related to this line: 'dropsScoreTxt.setText('Drops: ' + drops); // Update the drops score display' Line Number: 509
===================================================================
--- original.js
+++ change.js
@@ -475,9 +475,11 @@
var moon = game.addChild(new Moon());
moon.x = -200;
moon.y = 300;
LK.on('tick', function () {
- backgroundColorTransition.update();
+ if (gameStateManager.getState() === 'Playing') {
+ backgroundColorTransition.update();
+ }
sun.move();
moon.move();
// Move droplets and watermelons
droplets.forEach(function (droplet, index) {
8 bit watermelon slice no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Punk rock
8 bit moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit sun solar flare. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit forrest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Add a lake
8 bit meteor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Define the b order and keep the center transperent
Retro art rain cloud with lighting bolt coming out the bottom 2d pixel art button logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.