Code edit (1 edits merged)
Please save this source code
User prompt
the right side of the tree still seems cropped
User prompt
the tree is cut off on the right side
User prompt
add a 9:16 tree
User prompt
remove the tree object
User prompt
make sure the tree object stretches to fit the image
User prompt
reapply tree image to the tree object
User prompt
the grass object should be the image at original size tiled multiple times next to each other
User prompt
make the grass object tile the texture
User prompt
make the grass object tile the texture
User prompt
remove all branches from screen
User prompt
remove one of the tree assets on screen
User prompt
Please fix the bug: 'Uncaught TypeError: speakerIcon.containsPoint is not a function' in or related to this line: 'if (speakerIcon.containsPoint({' Line Number: 142
User prompt
assign an image to the speakericon
User prompt
Please fix the bug: 'Uncaught ReferenceError: speakerIcon is not defined' in or related to this line: 'if (speakerIcon.containsPoint({' Line Number: 135
User prompt
make the button black
User prompt
add a button to the top right
User prompt
change the gear icon to a speaker icon
User prompt
add a gear icon similar to the pause button to the top right. it will open a modal. in the modal will be a speaker icon to toggle sound.
User prompt
add a gear icon similar to the pause button to the top right.
User prompt
when birds touch each other, they should bounce apart slightly
User prompt
make the minimum side to side motion larger by 30%
User prompt
reduce it another 50%
User prompt
make sure all birds are respecting speed limit
User prompt
make the top speed of birds movement 20% lower
/**** * Classes ****/ // Branch asset // Bird class to represent the target var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('songbird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add a button to the top right corner of the game screen var button = LK.getAsset('speaker', { anchorX: 1, anchorY: 0, x: 2048, y: 0, color: 0x000000 // Set button color to black }); var speakerIcon = LK.getAsset('speaker', { // Assign an image to the speakerIcon anchorX: 1, anchorY: 0, x: 2048, y: 0 }); var speakerIcon = button; // Define speakerIcon to reference the button LK.gui.topRight.addChild(button); game.down = function (x, y, obj) { if (speakerIcon.intersects({ x: x, y: y })) { // Create a modal container var modal = new Container(); modal.x = 2048 / 2; modal.y = 2732 / 2; LK.gui.center.addChild(modal); // Add a semi-transparent background to the modal var background = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 600, color: 0x000000, alpha: 0.8 }); modal.addChild(background); // Add a speaker icon to the modal var modalSpeakerIcon = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); modal.addChild(modalSpeakerIcon); // Toggle sound on speaker icon click modalSpeakerIcon.interactive = true; modalSpeakerIcon.on('pointerdown', function () { if (LK.isSoundOn()) { LK.setSoundOn(false); } else { LK.setSoundOn(true); } }); // Close modal on background click background.interactive = true; background.on('pointerdown', function () { LK.gui.center.removeChild(modal); }); } }; // Initialize birds array var birds = []; for (var i = 0; i < 5; i++) { var bird; if (i % 2 === 0) { bird = new Bird(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; birds.push(bird); game.addChild(bird); } // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 160, // Position the cat to the far right of the screen y: 2732 - 50 // Position the cat on the grass })); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); game.update = function () { for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } };
===================================================================
--- original.js
+++ change.js
@@ -57,8 +57,12 @@
/****
* Game Code
****/
+/****
+* Assets
+LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'})
+****/
// Add the grass floor to the game
for (var i = 0; i < 2048; i += 2048) {
for (var j = 0; j < 2048; j += 2048) {
var grass = game.addChild(LK.getAsset('grass', {
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows