Code edit (1 edits merged)
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remove pause button and related code
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Please fix the bug: 'Uncaught TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 327
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Please fix the bug: 'Uncaught TypeError: LK.togglePause is not a function' in or related to this line: 'LK.togglePause();' Line Number: 124
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (self.x > 2048 + self.width / 2) {' Line Number: 182
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when clouds change transparency, fade to new opacity over 3 seconds. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Bird is not defined' in or related to this line: 'bird = new Bird();' Line Number: 279
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rename Bird to Bird1
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Please fix the bug: 'Uncaught TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 113
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when i click the pause button, pause the game
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create a container for the pause button for easy management
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move the pause button to the top right.
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move the pause button top right.
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do not generate to identical birds in a row. alternate generating birds.
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when a cloud crosses over the sun, change the opacity of the cloud to 50%
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increase the black border of the font by 1px
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✅ Fade out the last 5 seconds of bgm1 when it plays. The audio should be completely silent by the 4th second.
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fade out the last 5 seconds of bgm1 when it plays
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wait 10 seconds before playing bgm1
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outline the score font with a thin black line
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use showcard gothic font
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not that font, try another
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try another font you recommend
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try another one
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that didnt work, try another font
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Branch asset // Bird class to represent the first kind of bird var Bird1 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Cloud class to represent clouds moving across the screen var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() * 0.5 + 0.5) * 0.5; // Reduce speed by 50% self.hasAccelerated = false; // Track if the cloud has already accelerated self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; // If the cloud moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } self.lastX = self.x; // Track last X position for future checks // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { var slowestSpeed = Math.min(self.speed, clouds[i].speed); self.speed += slowestSpeed * 0.1; // Increase speed by 10% of the slowest cloud's speed self.hasAccelerated = true; // Mark as accelerated } break; } } // Check if the cloud intersects with the sun if (!self.lastIntersecting && self.intersects(sun)) { tween(cloudGraphics, { alpha: 0.5 }, { duration: 3000, easing: tween.linear }); } else if (self.lastIntersecting && !self.intersects(sun)) { tween(cloudGraphics, { alpha: 1.0 }, { duration: 3000, easing: tween.linear }); } self.lastIntersecting = self.intersects(sun); }; }); // Sun class to represent a pulsating sun in the top left corner var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 1000.5, anchorY: 0.5 }); self.x = sunGraphics.width / 2; self.y = sunGraphics.height / 2; // Function to create a pulsating effect function pulsate() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); // Start the pulsating effect }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); // UFO class to represent a UFO flying across the screen var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; // Decrease speed by 20% self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 100) * 350; // Increase the wave pattern length to make the UFO move along the top 100px-700px // If the UFO moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } }; }); /**** * Initialize Game ****/ // Add a tree to the game /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Initialize clouds array var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Add a sun to the game in the top left corner var sun = game.addChild(new Sun()); // Function to add a UFO to the game function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() * 2048; // Random initial x position ufo.y = Math.random() * 500; // Random initial y position in the upper part of the screen ufo.customUpdate = function () { ufo.update(); }; LK.getSound('ufo1').play(); return ufo; } // Initialize clouds array var clouds = []; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 500; // Position clouds in the upper part of the screen clouds.push(cloud); game.addChild(cloud); } // Initialize a timer to add a UFO at a random time between 30 and 90 seconds var ufo; // Define the ufo variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer with a new random time ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 60000 + 30000); }, Math.random() * 60000 + 30000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); } for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } }; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0x00FF00, // Monochrome green color font: "Showcard Gothic", // Fun and playful font stroke: 0x000000, // Outline with a thin black line strokeThickness: 3 // Thickness of the outline }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize birds array var birds = []; for (var i = 0; i < 4; i++) { var bird; if (i % 2 === 0) { bird = new Bird1(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; // Ensure each bird has a unique speed within the range bird.speed = 1 + i * 0.5 + Math.random() * 0.6; birds.push(bird); game.addChild(bird); } // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 180, // Position the cat to the far right of the screen y: 2765 - 50 // Position the cat on the grass })); // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop fade: { start: 1, end: 0, duration: 4000 }, // Fade out over the last 4 seconds onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } // Set a timeout to play bgm1 after 10 seconds LK.setTimeout(function () { // Play bgm1 with onEnd event handler LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop on initial play onEnd: onBgm1End }); }, 10000); // 10 seconds delay // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000);
===================================================================
--- original.js
+++ change.js
@@ -93,9 +93,9 @@
// Sun class to represent a pulsating sun in the top left corner
var Sun = Container.expand(function () {
var self = Container.call(this);
var sunGraphics = self.attachAsset('sun', {
- anchorX: 0.5,
+ anchorX: 1000.5,
anchorY: 0.5
});
self.x = sunGraphics.width / 2;
self.y = sunGraphics.height / 2;
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows