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try another font you recommend
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try another one
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that didnt work, try another font
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use one of these fonts for score : "Digital-7","DS Digital","VT323","Seven Segment","Dotty","Orbitron","LED Dot-Matrix Display","Computerfont","LL Pixel","WW Digital","Dot Font","Dolly Dots","Lightdot 16×10","Lightdot 13×9","1968 Odyssey","Disco Nectar","JD Digital","Digital Play St","Arcade Gamer","Basis33","CityLight Dots","Clock","Computer Says No","Data 70","DM Led","Tomorrow"
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there may be two instances of bgm1 playing, or it keeps looping. please fix it.
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when bgm1 finishes playing, do not loop bgm1, start countdown timer between 50-80 seconds until it plays again.
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when bgm1 finishes playing, do not play it again for another 50-80 seconds.
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change the score font to look like a digital clock
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change the font of the score to a digital segmented font in monochrome green color
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change score text color to black
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add ease in and out animation effects to the birds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove all speaker icon code
Code edit (1 edits merged)
Please save this source code
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refactor the ufo code
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make bgm1 play at first load, then between every 50 and 80 seconds.
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make the bgm1 play between every 50 and 80 seconds
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separate bird and ufo code
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separate the code for bird1 and bird2
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (self.x > 2048 + self.width / 2) {' Line Number: 149
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Please fix the bug: 'ReferenceError: ufo is not defined' in or related to this line: 'if (ufo) {' Line Number: 194
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'ufo.update();' Line Number: 180
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all 4 birds must be moving at different speeds within existing range
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only allow 4 birds onscreen at once
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rename bird1 asset to bird1 in Bird1 class
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fix code to match new bird names
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Branch asset // Bird class to represent the first kind of bird var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Cloud class to represent clouds moving across the screen var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() * 0.5 + 0.5) * 0.5; // Reduce speed by 50% self.hasAccelerated = false; // Track if the cloud has already accelerated self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; // If the cloud moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { var slowestSpeed = Math.min(self.speed, clouds[i].speed); self.speed += slowestSpeed * 0.1; // Increase speed by 10% of the slowest cloud's speed self.hasAccelerated = true; // Mark as accelerated } break; } } }; }); // Sun class to represent a pulsating sun in the top left corner var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.x = sunGraphics.width / 2; self.y = sunGraphics.height / 2; // Function to create a pulsating effect function pulsate() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); // Start the pulsating effect }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); // UFO class to represent a UFO flying across the screen var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; // Decrease speed by 20% self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 100) * 350; // Increase the wave pattern length to make the UFO move along the top 100px-700px // If the UFO moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } }; }); /**** * Initialize Game ****/ // Add a tree to the game /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Initialize clouds array var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Add a sun to the game in the top left corner var sun = game.addChild(new Sun()); // Function to add a UFO to the game function addUFO() { var ufo = game.addChild(new UFO()); ufo.x = Math.random() * 2048; // Random initial x position ufo.y = Math.random() * 500; // Random initial y position in the upper part of the screen ufo.customUpdate = function () { ufo.update(); }; LK.getSound('ufo1').play(); return ufo; } // Initialize clouds array var clouds = []; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 500; // Position clouds in the upper part of the screen clouds.push(cloud); game.addChild(cloud); } // Initialize a timer to add a UFO at a random time between 30 and 90 seconds var ufo; // Define the ufo variable in the global scope var ufoTimer = LK.setTimeout(function () { addUFO(); // Reset the timer with a new random time ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 60000 + 30000); }, Math.random() * 60000 + 30000); game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } if (ufo) { ufo.customUpdate(); } for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } }; // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0x00FF00, // Monochrome green color font: "Comic Sans MS" // Fun and playful font }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize birds array var birds = []; for (var i = 0; i < 4; i++) { var bird; if (i % 2 === 0) { bird = new Bird(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; // Ensure each bird has a unique speed within the range bird.speed = 1 + i * 0.5 + Math.random() * 0.6; birds.push(bird); game.addChild(bird); } // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 180, // Position the cat to the far right of the screen y: 2765 - 50 // Position the cat on the grass })); // Function to handle bgm1 end event function onBgm1End() { // Set a timer to replay bgm1 after 50-80 seconds var bgmTimer = LK.setTimeout(function () { LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop onEnd: onBgm1End }); }, Math.random() * 30000 + 50000); } // Play bgm1 with onEnd event handler LK.playMusic('bgm1', { loop: false, // Ensure bgm1 does not loop on initial play onEnd: onBgm1End }); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000);
===================================================================
--- original.js
+++ change.js
@@ -220,9 +220,9 @@
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0x00FF00,
// Monochrome green color
- font: "Press Start 2P" // Retro arcade-like font
+ font: "Comic Sans MS" // Fun and playful font
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize birds array
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows