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rename songbird asset to bird2
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rename bird to bird1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'self.update();' Line Number: 177
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play the sound ufo1 when the ufo appears
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'UFO.prototype.update.call(this);' Line Number: 177
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'this.__proto__.update.call(this);' Line Number: 177
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'UFO.prototype.update.call(ufo);' Line Number: 177
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'self.update.call(ufo);' Line Number: 177
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'UFO.prototype.update.call(ufo);' Line Number: 176
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'self.update();' Line Number: 176
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'UFO.prototype.update.call(this);' Line Number: 176
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make the ufo appear between every 30-90 seconds
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increase the length of the ufo wave
Code edit (1 edits merged)
Please save this source code
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decrease ufo speed by 20%
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make the ufo move in a wave pattern along the top 100px-600px
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make the ufo move in a wave pattern along the top 600px
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make the ufo move in a wave pattern
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increase the ufo speed by 100%
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create a ufo object that flies from left to right, or right to left.
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apply the sun image to the sun object
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(self, {' Line Number: 93 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a sun at the top left corner that pulsates, growing and shrinking 10px ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make clouds 50% slower
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Branch asset // Bird class to represent the target var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('songbird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Cloud class to represent clouds moving across the screen var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = (Math.random() * 0.5 + 0.5) * 0.5; // Reduce speed by 50% self.hasAccelerated = false; // Track if the cloud has already accelerated self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; // If the cloud moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } // Check for overlap with other clouds for (var i = 0; i < clouds.length; i++) { if (clouds[i] !== self && self.intersects(clouds[i])) { if (!self.hasAccelerated) { var slowestSpeed = Math.min(self.speed, clouds[i].speed); self.speed += slowestSpeed * 0.1; // Increase speed by 10% of the slowest cloud's speed self.hasAccelerated = true; // Mark as accelerated } break; } } }; }); // Sun class to represent a pulsating sun in the top left corner var Sun = Container.expand(function () { var self = Container.call(this); var sunGraphics = self.attachAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); self.x = sunGraphics.width / 2; self.y = sunGraphics.height / 2; // Function to create a pulsating effect function pulsate() { tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: pulsate }); } }); } pulsate(); // Start the pulsating effect }); // Tree class to represent a tree with a 9:16 aspect ratio var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.update = function () { // Add any specific update logic for the tree here }; }); // UFO class to represent a UFO flying across the screen var UFO = Container.expand(function () { var self = Container.call(this); var ufoGraphics = self.attachAsset('ufo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; // Increase speed by 100% self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; self.y = 100 + Math.sin(self.x / 100) * 50; // Make the UFO move in a wave pattern along the top 600px // If the UFO moves off-screen, reposition it to the opposite side if (self.x > 2048 + self.width / 2) { self.x = -self.width / 2; } else if (self.x < -self.width / 2) { self.x = 2048 + self.width / 2; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Add a sun to the game in the top left corner var sun = game.addChild(new Sun()); /**** * Assets LK.init.shape('branch', {width:50, height:10, color:0x8b4513, shape:'box'}) ****/ // Initialize clouds array var clouds = []; for (var i = 0; i < 4; i++) { // Add 3 clouds for variety var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * 500; // Position clouds in the upper part of the screen clouds.push(cloud); game.addChild(cloud); } // Add a tree to the game var tree = game.addChild(new Tree()); tree.x = 2048 / 2; // Center the tree to prevent it from being cut off on the right side tree.y = 2732 - 50; // Position the tree on the grass // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add a button to the top right corner of the game screen var button = LK.getAsset('speaker', { anchorX: 1, anchorY: 0, x: 2048, y: 0, color: 0x000000 // Set button color to black }); var speakerIcon = LK.getAsset('speaker', { // Assign an image to the speakerIcon anchorX: 1, anchorY: 0, x: 2048, y: 0 }); var speakerIcon = button; // Define speakerIcon to reference the button LK.gui.topRight.addChild(button); game.down = function (x, y, obj) { if (speakerIcon.intersects({ x: x, y: y })) { // Create a modal container var modal = new Container(); modal.x = 2048 / 2; modal.y = 2732 / 2; LK.gui.center.addChild(modal); // Add a semi-transparent background to the modal var background = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 600, color: 0x000000, alpha: 0.8 }); modal.addChild(background); // Add a speaker icon to the modal var modalSpeakerIcon = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); modal.addChild(modalSpeakerIcon); // Toggle sound on speaker icon click modalSpeakerIcon.interactive = true; modalSpeakerIcon.on('pointerdown', function () { if (LK.isSoundOn()) { LK.setSoundOn(false); } else { LK.setSoundOn(true); } }); // Close modal on background click background.interactive = true; background.on('pointerdown', function () { LK.gui.center.removeChild(modal); }); } }; // Initialize birds array var birds = []; for (var i = 0; i < 5; i++) { var bird; if (i % 2 === 0) { bird = new Bird(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; birds.push(bird); game.addChild(bird); } // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 180, // Position the cat to the far right of the screen y: 2765 - 50 // Position the cat on the grass })); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); // Add a UFO to the game var ufo = game.addChild(new UFO()); ufo.x = Math.random() * 2048; // Random initial x position ufo.y = Math.random() * 500; // Random initial y position in the upper part of the screen game.update = function () { ufo.update(); for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } };
===================================================================
--- original.js
+++ change.js
@@ -124,9 +124,9 @@
self.speed = 4; // Increase speed by 100%
self.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
self.update = function () {
self.x += self.speed * self.direction;
- self.y += Math.sin(self.x / 100) * 10; // Add wave pattern to UFO's movement
+ self.y = 100 + Math.sin(self.x / 100) * 50; // Make the UFO move in a wave pattern along the top 600px
// If the UFO moves off-screen, reposition it to the opposite side
if (self.x > 2048 + self.width / 2) {
self.x = -self.width / 2;
} else if (self.x < -self.width / 2) {
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows