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make clouds 50% slower
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Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (self.y > 2732) {' Line Number: 28
Code edit (15 edits merged)
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when clouds collide, speed up onlu once from the initial speed.
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when clouds collide, only one cloud accelerates, but only 10% faster than the slowest cloud
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if clouds overlap, speed one up
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create clouds that slide from left to right and right to left
Code edit (1 edits merged)
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Code edit (1 edits merged)
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the right side of the tree still seems cropped
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the tree is cut off on the right side
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add a 9:16 tree
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remove the tree object
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make sure the tree object stretches to fit the image
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reapply tree image to the tree object
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the grass object should be the image at original size tiled multiple times next to each other
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make the grass object tile the texture
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make the grass object tile the texture
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remove all branches from screen
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remove one of the tree assets on screen
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Please fix the bug: 'Uncaught TypeError: speakerIcon.containsPoint is not a function' in or related to this line: 'if (speakerIcon.containsPoint({' Line Number: 142
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assign an image to the speakericon
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Please fix the bug: 'Uncaught ReferenceError: speakerIcon is not defined' in or related to this line: 'if (speakerIcon.containsPoint({' Line Number: 135
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make the button black
/**** * Classes ****/ // Branch asset // Bird class to represent the target var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Bird2 class to represent the second kind of bird var Bird2 = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('songbird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 1.6 + 1; self.update = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30% if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); // Tree class to represent the tree //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); }); // TreeTop class to represent the top of the tree var TreeTop = Container.expand(function () { var self = Container.call(this); var treeTopGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, shape: 'triangle', width: 300, height: 300, color: 0x008000 // Green color }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate the sky }); /**** * Game Code ****/ // Tree asset var tree = game.addChild(new Tree()); // Add the tree to the game tree.x = 2048 / 2; // Position the tree in the middle of the game tree.y = 2732 - tree.height / 2; // Add the grass floor to the game for (var i = 0; i < 2048; i += 2048) { for (var j = 0; j < 2048; j += 2048) { var grass = game.addChild(LK.getAsset('grass', { anchorX: 0.5, anchorY: 1, x: j + 2048 / 2, y: 2732 })); } } // No need to create branches here as they are created in the Tree class var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add a button to the top right corner of the game screen var button = LK.getAsset('speaker', { anchorX: 1, anchorY: 0, x: 2048, y: 0, color: 0x000000 // Set button color to black }); var speakerIcon = LK.getAsset('speaker', { // Assign an image to the speakerIcon anchorX: 1, anchorY: 0, x: 2048, y: 0 }); var speakerIcon = button; // Define speakerIcon to reference the button LK.gui.topRight.addChild(button); game.down = function (x, y, obj) { if (speakerIcon.intersects({ x: x, y: y })) { // Create a modal container var modal = new Container(); modal.x = 2048 / 2; modal.y = 2732 / 2; LK.gui.center.addChild(modal); // Add a semi-transparent background to the modal var background = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 600, color: 0x000000, alpha: 0.8 }); modal.addChild(background); // Add a speaker icon to the modal var modalSpeakerIcon = LK.getAsset('speaker', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); modal.addChild(modalSpeakerIcon); // Toggle sound on speaker icon click modalSpeakerIcon.interactive = true; modalSpeakerIcon.on('pointerdown', function () { if (LK.isSoundOn()) { LK.setSoundOn(false); } else { LK.setSoundOn(true); } }); // Close modal on background click background.interactive = true; background.on('pointerdown', function () { LK.gui.center.removeChild(modal); }); } }; // Initialize birds array var birds = []; for (var i = 0; i < 5; i++) { var bird; if (i % 2 === 0) { bird = new Bird(); } else { bird = new Bird2(); } bird.x = Math.random() * 2048; bird.y = -bird.height; birds.push(bird); game.addChild(bird); } // Add the cat to the game var cat = game.addChild(LK.getAsset('cat', { anchorX: 0.5, anchorY: 1, x: 2048 - 160, // Position the cat to the far right of the screen y: 2732 - 50 // Position the cat on the grass })); // Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds var soundTimer = LK.setTimeout(function () { LK.getSound('wings1').play(); // Reset the timer with a new random time soundTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000); }, Math.random() * 20000 + 10000); game.update = function () { for (var i = 0; i < birds.length; i++) { birds[i].update(); for (var j = i + 1; j < birds.length; j++) { if (birds[i].intersects(birds[j])) { var dx = birds[j].x - birds[i].x; var dy = birds[j].y - birds[i].y; var distance = Math.sqrt(dx * dx + dy * dy); var minDist = birds[i].width / 2 + birds[j].width / 2; if (distance < minDist) { var angle = Math.atan2(dy, dx); var targetX = birds[i].x + Math.cos(angle) * minDist; var targetY = birds[i].y + Math.sin(angle) * minDist; var ax = (targetX - birds[j].x) * 0.02; var ay = (targetY - birds[j].y) * 0.02; birds[i].x -= ax; birds[i].y -= ay; birds[j].x += ax; birds[j].y += ay; } } } } };
===================================================================
--- original.js
+++ change.js
@@ -42,11 +42,9 @@
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
- anchorY: 1,
- width: 100,
- height: 800
+ anchorY: 1
});
});
// TreeTop class to represent the top of the tree
var TreeTop = Container.expand(function () {
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows